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https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Chargen cleanup.
Move common gui state pop out of if checks. Move health update before gui state push (used as input for some windows).
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parent
d85360e7fd
commit
e94da61ff0
@ -332,24 +332,22 @@ namespace MWGui
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mPickClassDialog = 0;
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}
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updatePlayerHealth();
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//TODO This bit gets repeated a few times; wrap it in a function
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage == CSE_ReviewNext)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else if (mCreationStage >= CSE_ClassChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Birth);
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}
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else
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{
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mCreationStage = CSE_ClassChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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updatePlayerHealth();
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}
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void CharacterCreation::onPickClassDialogBack()
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@ -403,20 +401,18 @@ namespace MWGui
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mNameDialog = 0;
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}
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage == CSE_ReviewNext)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else if (mCreationStage >= CSE_NameChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Race);
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}
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else
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{
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mCreationStage = CSE_NameChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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}
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@ -462,23 +458,21 @@ namespace MWGui
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mRaceDialog = 0;
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}
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updatePlayerHealth();
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage == CSE_ReviewNext)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else if (mCreationStage >= CSE_RaceChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class);
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}
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else
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{
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mCreationStage = CSE_RaceChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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updatePlayerHealth();
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}
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void CharacterCreation::onBirthSignDialogDone(WindowBase* parWindow)
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@ -492,18 +486,17 @@ namespace MWGui
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mBirthSignDialog = 0;
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}
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updatePlayerHealth();
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage >= CSE_BirthSignChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else
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{
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mCreationStage = CSE_BirthSignChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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updatePlayerHealth();
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}
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void CharacterCreation::onBirthSignDialogBack()
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@ -552,23 +545,21 @@ namespace MWGui
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mCreateClassDialog = 0;
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}
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updatePlayerHealth();
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage == CSE_ReviewNext)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else if (mCreationStage >= CSE_ClassChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Birth);
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}
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else
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{
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mCreationStage = CSE_ClassChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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updatePlayerHealth();
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}
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void CharacterCreation::onCreateClassDialogBack()
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@ -722,23 +713,21 @@ namespace MWGui
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mPlayerClass = *klass;
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MWBase::Environment::get().getWindowManager()->setPlayerClass(mPlayerClass);
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updatePlayerHealth();
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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if (mCreationStage == CSE_ReviewNext)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review);
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}
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else if (mCreationStage >= CSE_ClassChosen)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Birth);
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}
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else
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{
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mCreationStage = CSE_ClassChosen;
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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updatePlayerHealth();
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}
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CharacterCreation::~CharacterCreation()
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