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Make the documentation clearer, match the documentation when no buttons are pressed for an event
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@ -156,9 +156,11 @@ namespace LuaUi
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MyGUI::IntPoint absolutePosition = mWidget->getAbsolutePosition();
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osg::Vec2f offset = position - osg::Vec2f(absolutePosition.left, absolutePosition.top);
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sol::table table = makeTable();
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int sdlButton = SDLUtil::myGuiMouseButtonToSdl(button);
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table["position"] = position;
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table["offset"] = offset;
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table["button"] = SDLUtil::myGuiMouseButtonToSdl(button);
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if (sdlButton == 0) // nil if no button was pressed
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table["button"] = sdlButton;
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return table;
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}
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@ -217,7 +217,8 @@
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-- @type MouseEvent
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-- @field openmw.util#Vector2 position Absolute position of the mouse cursor
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-- @field openmw.util#Vector2 offset Position of the mouse cursor relative to the widget
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-- @field #number button Mouse button which triggered the event (could be nil)
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-- @field #number button Mouse button which triggered the event.
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-- Matches the arguments of @{openmw_input#input.isMouseButtonPressed} (`nil` for none, 1 for left, 3 for right).
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---
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-- Register a new texture resource. Can be used to manually atlas UI textures.
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