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fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
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@ -12,6 +12,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/manualref.hpp"
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namespace MWScript
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{
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@ -42,9 +43,9 @@ namespace MWScript
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}
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else
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{
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPtr (id, false);
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MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id);
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script = ptr.getClass().getScript (ptr);
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script = ref.getPtr().getClass().getScript (ref.getPtr());
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reference = true;
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}
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