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Play swimming animation fallback on the upper body when possible
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@ -390,6 +390,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
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}
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else
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{
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if (weap != sWeaponTypeListEnd)
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movemask = MWRender::Animation::BlendMask_LowerBody;
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movementAnimName.erase(swimpos, 4);
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if(!mAnimation->hasAnimation(movementAnimName))
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