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disabled loading of land normals again, didn't need them after all
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@ -84,7 +84,11 @@ void Land::loadData()
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{
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mEsm->restoreContext(context);
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mEsm->getHNExact(landData->normals, sizeof(VNML), "VNML");
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//mEsm->getHNExact(landData->normals, sizeof(VNML), "VNML");
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if (mEsm->isNextSub("VNML"))
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{
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mEsm->skipHSubSize(12675);
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}
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VHGT rawHeights;
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@ -60,7 +60,7 @@ struct Land
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{
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float heightOffset;
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float heights[LAND_NUM_VERTS];
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float normals[LAND_NUM_VERTS * 3];
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//float normals[LAND_NUM_VERTS * 3];
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uint16_t textures[LAND_NUM_TEXTURES];
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bool usingColours;
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