diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 7b58a80d76..95eb8dd333 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -210,9 +210,14 @@ void RenderingManager::configureFog(ESMS::CellStore &mCell) void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour) { /// \todo make the viewing distance and fog start/end configurable - float low = 3000 / density; - float high = 6200 / density; - + + // right now we load 3x3 cells, so the maximum viewing distance we + // can allow (to prevent objects suddenly popping up) equals: + // 8192 * 0.69 + // ^ cell size ^ minimum density value used (clear weather) + float low = 5652.48 / density / 2.f; + float high = 5652.48 / density; + mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high); mRendering.getCamera()->setFarClipDistance ( high );