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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-20 15:40:32 +00:00
Simplified the data structures.
DebugCustomDraw owns the vector of drawcalls and the line geometry. There are two DebugCustomDraw, so anything they own is double buffered. Because DebugDrawer has a ref_ptr on the DebugCustomDraw, they live at least as long as DebugDrawer, making memory access from it safe. removed redundent this
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@ -225,12 +225,34 @@ static int getIdexBufferWriteFromFrame(const long long int& nFrame)
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namespace Debug
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{
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static void makeLineInstance(osg::Geometry& lines)
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{
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auto vertices = new osg::Vec3Array;
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auto color = new osg::Vec3Array;
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lines.setDataVariance(osg::Object::STATIC);
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lines.setUseVertexArrayObject(true);
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lines.setUseDisplayList(false);
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lines.setCullingActive(false);
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lines.setVertexArray(vertices);
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lines.setNormalArray(color, osg::Array::BIND_PER_VERTEX);
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lines.addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertices->size()));
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}
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DebugCustomDraw::DebugCustomDraw()
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{
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mLinesToDraw = new osg::Geometry();
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makeLineInstance(*mLinesToDraw);
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}
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void DebugCustomDraw::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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auto state = renderInfo.getState();
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osg::GLExtensions* ext = osg::GLExtensions::Get(state->getContextID(), true);
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const osg::StateSet* stateSet = this->getStateSet();
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const osg::StateSet* stateSet = getStateSet();
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auto program = static_cast<const osg::Program*>(stateSet->getAttribute(osg::StateAttribute::PROGRAM));
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const osg::Program::PerContextProgram* pcp = program->getPCP(*state);
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@ -258,7 +280,7 @@ namespace Debug
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ext->glUniform1i(normalAsColorLocation, false);
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for (const auto& shapeToDraw : *mShapesToDraw)
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for (const auto& shapeToDraw : mShapesToDraw)
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{
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osg::Vec3f translation = shapeToDraw.mPosition;
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osg::Vec3f color = shapeToDraw.mColor;
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@ -271,51 +293,21 @@ namespace Debug
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switch (shapeToDraw.mDrawShape)
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{
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case DrawShape::Cube:
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this->mCubeGeometry->drawImplementation(renderInfo);
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mCubeGeometry->drawImplementation(renderInfo);
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break;
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case DrawShape::Cylinder:
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this->mCylinderGeometry->drawImplementation(renderInfo);
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mCylinderGeometry->drawImplementation(renderInfo);
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break;
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case DrawShape::WireCube:
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this->mWireCubeGeometry->drawImplementation(renderInfo);
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mWireCubeGeometry->drawImplementation(renderInfo);
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break;
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}
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}
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mShapesToDraw->clear();
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mShapesToDraw.clear();
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static_cast<osg::Vec3Array*>(mLinesToDraw->getVertexArray())->clear();
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static_cast<osg::Vec3Array*>(mLinesToDraw->getNormalArray())->clear();
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}
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struct DebugLines
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{
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static void makeLineInstance(osg::Geometry& lines)
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{
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auto vertices = new osg::Vec3Array;
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auto color = new osg::Vec3Array;
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lines.setUseVertexArrayObject(true);
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lines.setUseDisplayList(false);
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lines.setCullingActive(false);
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lines.setVertexArray(vertices);
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lines.setNormalArray(color, osg::Array::BIND_PER_VERTEX);
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lines.addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertices->size()));
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}
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DebugLines()
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{
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mLinesGeom[0] = new osg::Geometry();
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mLinesGeom[1] = new osg::Geometry();
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makeLineInstance(*mLinesGeom[0]);
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makeLineInstance(*mLinesGeom[1]);
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}
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std::array<osg::ref_ptr<osg::Geometry>, 2> mLinesGeom;
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};
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class DebugDrawCallback : public SceneUtil::NodeCallback<DebugDrawCallback>
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{
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public:
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@ -325,9 +317,9 @@ namespace Debug
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{
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mDebugDrawer.mCurrentFrame = nv->getTraversalNumber();
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int indexRead = getIdexBufferReadFromFrame(mDebugDrawer.mCurrentFrame);
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auto& lines = mDebugDrawer.mDebugLines;
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lines->mLinesGeom[indexRead]->removePrimitiveSet(0, 1);
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lines->mLinesGeom[indexRead]->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, static_cast<osg::Vec3Array*>(lines->mLinesGeom[indexRead]->getVertexArray())->size()));
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auto& lines = mDebugDrawer.mCustomDebugDrawer[indexRead]->mLinesToDraw;
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lines->removePrimitiveSet(0, 1);
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lines->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, static_cast<osg::Vec3Array*>(lines->getVertexArray())->size()));
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nv->pushOntoNodePath(mDebugDrawer.mCustomDebugDrawer[indexRead]);
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nv->apply(*mDebugDrawer.mCustomDebugDrawer[indexRead]);
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@ -345,7 +337,6 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_p
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auto fragmentShader = shaderManager.getShader("debug_fragment.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::Type::FRAGMENT);
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auto program = shaderManager.getProgram(vertexShader, fragmentShader);
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mDebugLines = std::make_unique<DebugLines>();
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mDebugDrawSceneObjects = new osg::Group;
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mDebugDrawSceneObjects->setCullingActive(false);
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@ -375,11 +366,9 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_p
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wireCube->setUseVertexBufferObjects(true);
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generateWireCube(*wireCube, 1.);
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for (std::size_t i = 0; i < mShapesToDraw.size(); i++)
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for (std::size_t i = 0; i < mCustomDebugDrawer.size(); i++)
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{
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mShapesToDraw[i] = std::make_shared<std::vector<DrawCall>>();
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mCustomDebugDrawer[i] = new DebugCustomDraw(mShapesToDraw[i], mDebugLines->mLinesGeom[i]);
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mCustomDebugDrawer[i] = new DebugCustomDraw();
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mCustomDebugDrawer[i]->setStateSet(stateset);
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mCustomDebugDrawer[i]->mWireCubeGeometry = wireCube;
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mCustomDebugDrawer[i]->mCubeGeometry = cubeGeometry;
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@ -402,7 +391,7 @@ Debug::DebugDrawer::~DebugDrawer()
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void Debug::DebugDrawer::drawCube(osg::Vec3f mPosition, osg::Vec3f mDims, osg::Vec3f mColor)
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{
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mShapesToDraw[getIdexBufferWriteFromFrame(this->mCurrentFrame)]->push_back({ mPosition, mDims, mColor, DrawShape::Cube });
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mCustomDebugDrawer[getIdexBufferWriteFromFrame(mCurrentFrame)]->mShapesToDraw.push_back({ mPosition, mDims, mColor, DrawShape::Cube });
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}
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void Debug::DebugDrawer::drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec3f color)
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@ -414,14 +403,15 @@ void Debug::DebugDrawer::drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec
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void Debug::DebugDrawer::addDrawCall(const DrawCall& draw)
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{
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mShapesToDraw[getIdexBufferWriteFromFrame(this->mCurrentFrame)]->push_back(draw);
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mCustomDebugDrawer[getIdexBufferWriteFromFrame(mCurrentFrame)]->mShapesToDraw.push_back(draw);
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}
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void Debug::DebugDrawer::addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color)
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{
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const int indexWrite = getIdexBufferWriteFromFrame(this->mCurrentFrame);
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auto vertices = static_cast<osg::Vec3Array*>(mDebugLines->mLinesGeom[indexWrite]->getVertexArray());
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auto colors = static_cast<osg::Vec3Array*>(mDebugLines->mLinesGeom[indexWrite]->getNormalArray());
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const int indexWrite = getIdexBufferWriteFromFrame(mCurrentFrame);
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auto lines = mCustomDebugDrawer[indexWrite]->mLinesToDraw;
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auto vertices = static_cast<osg::Vec3Array*>(lines->getVertexArray());
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auto colors = static_cast<osg::Vec3Array*>(lines->getNormalArray());
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vertices->push_back(start);
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vertices->push_back(end);
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@ -58,13 +58,9 @@ namespace Debug
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class DebugCustomDraw : public osg::Drawable
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{
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public:
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DebugCustomDraw(std::shared_ptr<std::vector<DrawCall>> cubesToDraw, osg::ref_ptr<osg::Geometry>& linesToDraw)
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: mShapesToDraw(cubesToDraw)
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, mLinesToDraw(linesToDraw)
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{
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}
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DebugCustomDraw();
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std::shared_ptr<std::vector<DrawCall>> mShapesToDraw;
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mutable std::vector<DrawCall> mShapesToDraw;
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osg::ref_ptr<osg::Geometry> mLinesToDraw;
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osg::ref_ptr<osg::Geometry> mCubeGeometry;
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@ -74,8 +70,6 @@ namespace Debug
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virtual void drawImplementation(osg::RenderInfo&) const;
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};
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struct DebugLines;
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struct DebugDrawer
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{
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friend DebugDrawCallback;
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@ -89,9 +83,6 @@ namespace Debug
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void addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color = colorWhite);
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private:
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std::unique_ptr<DebugLines> mDebugLines;
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std::array<std::shared_ptr<std::vector<DrawCall>>, 2> mShapesToDraw;
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long long int mCurrentFrame;
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std::array<osg::ref_ptr<DebugCustomDraw>, 2> mCustomDebugDrawer;
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