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Partially fix inventory doll when non-compute-shader ripples are used with FFP
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@ -206,7 +206,7 @@ namespace MWRender
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};
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// PASS: Blot in all ripple spawners
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// PASS: Blot in all ripple spawners
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mProgramBlobber->apply(state);
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state.applyAttribute(mProgramBlobber);
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state.apply(frameState.mStateset);
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state.apply(frameState.mStateset);
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if (mUseCompute)
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if (mUseCompute)
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@ -225,7 +225,7 @@ namespace MWRender
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}
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}
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// PASS: Wave simulation
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// PASS: Wave simulation
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mProgramSimulation->apply(state);
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state.applyAttribute(mProgramSimulation);
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state.apply(frameState.mStateset);
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state.apply(frameState.mStateset);
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if (mUseCompute)
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if (mUseCompute)
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