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Partially fix inventory doll when non-compute-shader ripples are used with FFP

This commit is contained in:
AnyOldName3 2024-09-25 01:50:31 +01:00
parent f817ff01b4
commit e7a31373c9

View File

@ -206,7 +206,7 @@ namespace MWRender
}; };
// PASS: Blot in all ripple spawners // PASS: Blot in all ripple spawners
mProgramBlobber->apply(state); state.applyAttribute(mProgramBlobber);
state.apply(frameState.mStateset); state.apply(frameState.mStateset);
if (mUseCompute) if (mUseCompute)
@ -225,7 +225,7 @@ namespace MWRender
} }
// PASS: Wave simulation // PASS: Wave simulation
mProgramSimulation->apply(state); state.applyAttribute(mProgramSimulation);
state.apply(frameState.mStateset); state.apply(frameState.mStateset);
if (mUseCompute) if (mUseCompute)