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Merge pull request #2793 from Capostrophic/distancebias
Pick the correct aggressive actor in fight distance bias calculation
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commit
e791e65684
@ -467,7 +467,7 @@ namespace MWMechanics
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osg::Vec3f pos1 (actor1.getRefData().getPosition().asVec3());
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osg::Vec3f pos1 (actor1.getRefData().getPosition().asVec3());
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osg::Vec3f pos2 (actor2.getRefData().getPosition().asVec3());
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osg::Vec3f pos2 (actor2.getRefData().getPosition().asVec3());
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float d = getAggroDistance(actor2, pos1, pos2);
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float d = getAggroDistance(actor1, pos1, pos2);
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static const int iFightDistanceBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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static const int iFightDistanceBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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"iFightDistanceBase")->mValue.getInteger();
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"iFightDistanceBase")->mValue.getInteger();
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