From e7879e52df841316c7812788c58b57a0a4b8dae3 Mon Sep 17 00:00:00 2001 From: wareya Date: Thu, 25 Aug 2022 08:55:42 +0000 Subject: [PATCH] Remove forgotten commented-out debugging code --- files/data/shaders/bloomlinear.omwfx | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/files/data/shaders/bloomlinear.omwfx b/files/data/shaders/bloomlinear.omwfx index 8d20a1dc15..449320f6ee 100644 --- a/files/data/shaders/bloomlinear.omwfx +++ b/files/data/shaders/bloomlinear.omwfx @@ -191,17 +191,9 @@ fragment vertical(target=RT_Vertical, rt1=RT_Horizontal) { fragment final(rt1=RT_Vertical) { omw_In vec2 omw_TexCoord; - float clampify(float x, float clamp) - { - if(x < clamp) - return x; - return ((x-clamp)*0.5)+clamp; - } - void main() { - vec3 color = vec3(0.0); - color = omw_Texture2D(RT_Vertical, omw_TexCoord).rgb; + vec3 color = omw_Texture2D(RT_Vertical, omw_TexCoord).rgb; // add dithering (in gamma-compressed light, because monitors are sRGB) color = powv(color, 1.0/uGamma); color += (scramblev2(omw_TexCoord).rgb/255.0 - vec3(0.5/255.0))*2.0; @@ -218,7 +210,6 @@ fragment final(rt1=RT_Vertical) { vec3 base_color = powv(omw_GetLastShader(omw_TexCoord).rgb, uGamma); vec3 add_color = base_color + color * uStrength * 0.5; omw_FragColor = vec4(powv(add_color, 1.0/uGamma), 1.0); - //omw_FragColor = vec4(powv(color, 1.0/uGamma), 1.0); } }