From e5f0c7f117c12d4b229833355a7ad9b9c3c46a15 Mon Sep 17 00:00:00 2001 From: fredzio Date: Sat, 19 Dec 2020 16:54:50 +0100 Subject: [PATCH] Fix a typo introduced in 08e73a09ec41fc791166473acdf91a3c0b39c0bb It closes #5752 --- apps/openmw/mwworld/worldimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index c2ad6e22f2..6a7e396447 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1345,7 +1345,7 @@ namespace MWWorld } const float terrainHeight = ptr.getCell()->isExterior() ? getTerrainHeightAt(pos) : -std::numeric_limits::max(); - pos.z() = std::max(pos.z(), terrainHeight + 20); // place slightly above terrain. will snap down to ground with code below + pos.z() = std::max(pos.z(), terrainHeight) + 20; // place slightly above terrain. will snap down to ground with code below // We still should trace down dead persistent actors - they do not use the "swimdeath" animation. bool swims = ptr.getClass().isActor() && isSwimming(ptr) && !(ptr.getClass().isPersistent(ptr) && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished());