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Fix a typo introduced in 08e73a09ec41fc791166473acdf91a3c0b39c0bb

It closes #5752
This commit is contained in:
fredzio 2020-12-19 16:54:50 +01:00
parent a1065c8376
commit e5f0c7f117

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@ -1345,7 +1345,7 @@ namespace MWWorld
}
const float terrainHeight = ptr.getCell()->isExterior() ? getTerrainHeightAt(pos) : -std::numeric_limits<float>::max();
pos.z() = std::max(pos.z(), terrainHeight + 20); // place slightly above terrain. will snap down to ground with code below
pos.z() = std::max(pos.z(), terrainHeight) + 20; // place slightly above terrain. will snap down to ground with code below
// We still should trace down dead persistent actors - they do not use the "swimdeath" animation.
bool swims = ptr.getClass().isActor() && isSwimming(ptr) && !(ptr.getClass().isPersistent(ptr) && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished());