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Merge branch 'tree_anim' into 'master'
Draft: Tree animation See merge request OpenMW/openmw!3094
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commit
e51f6a72d2
@ -31,6 +31,10 @@ varying float linearDepth;
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varying vec3 passViewPos;
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varying vec3 passNormal;
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uniform bool useTreeAnim;
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uniform float osg_SimulationTime;
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#define WIND_AMPLITUDE 0.5
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#include "lib/light/lighting.glsl"
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#include "lib/view/depth.glsl"
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@ -40,9 +44,15 @@ varying vec3 passNormal;
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void main(void)
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{
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gl_Position = modelToClip(gl_Vertex);
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vec4 modelPos = gl_Vertex;
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if (useTreeAnim) {
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modelPos.xyz += sin(osg_SimulationTime * (WIND_AMPLITUDE + 1.0) * 1.5 + gl_Vertex.yzx * 0.01)
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* 0.01 * WIND_AMPLITUDE * gl_Color.a * gl_Vertex.z;
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}
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vec4 viewPos = modelToView(gl_Vertex);
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gl_Position = modelToClip(modelPos);
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vec4 viewPos = modelToView(modelPos);
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gl_ClipVertex = viewPos;
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euclideanDepth = length(viewPos.xyz);
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linearDepth = getLinearDepth(gl_Position.z, viewPos.z);
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