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Apply texture matrix 0 in the object shader
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@ -36,6 +36,8 @@
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SH_BEGIN_PROGRAM
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shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
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shUniform(float4x4, textureMatrix0) @shAutoConstant(textureMatrix0, texture_matrix, 0)
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#if (VIEWPROJ_FIX) || (SHADOWS)
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shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
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#endif
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@ -118,7 +120,7 @@
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{
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shOutputPosition = shMatrixMult(wvp, shInputPosition);
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UV.xy = uv0;
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UV.xy = shMatrixMult (textureMatrix0, float4(uv0,0,1)).xy;
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#if SECOND_UV_SET
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UV.zw = uv1;
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#endif
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