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Remove redundant ESM4::Land default constructor
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@ -125,11 +125,13 @@ namespace ESM4
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Texture mTextures[4]; // 0 = bottom left, 1 = bottom right, 2 = top left, 3 = top right
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std::vector<ESM::FormId> mIds; // land texture (LTEX) formids
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ESM::FormId mCell;
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void load(Reader& reader);
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Land() = default;
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// void save(Writer& writer) const;
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// void blank();
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static constexpr ESM::RecNameInts sRecordId = ESM::REC_LAND4;
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};
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}
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