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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
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commit
e4cd89643f
@ -215,6 +215,7 @@ Programmers
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Yohaulticetl
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Yuri Krupenin
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zelurker
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Noah Gooder
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Documentation
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-------------
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@ -98,6 +98,8 @@
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Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
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Bug #5762: Movement solver is insufficiently robust
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Bug #5821: NPCs from mods getting removed if mod order was changed
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Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
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Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
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Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
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Feature #390: 3rd person look "over the shoulder"
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Feature #1536: Show more information about level on menu
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@ -316,7 +316,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
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case SelectWrapper::Function_AiSetting:
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return mActor.getClass().getCreatureStats (mActor).getAiSetting (
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(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();
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(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified(false);
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case SelectWrapper::Function_PcAttribute:
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@ -951,29 +951,29 @@ namespace MWMechanics
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if (actor.getClass().hasInventoryStore(actor))
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actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Poison);
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}
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else if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0)
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if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0)
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{
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creatureStats.getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
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creatureStats.getSpells().purgeEffect(ESM::MagicEffect::Paralyze);
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if (actor.getClass().hasInventoryStore(actor))
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actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Paralyze);
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}
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else if (effects.get(ESM::MagicEffect::CureCommonDisease).getModifier() > 0)
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if (effects.get(ESM::MagicEffect::CureCommonDisease).getModifier() > 0)
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{
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creatureStats.getSpells().purgeCommonDisease();
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}
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else if (effects.get(ESM::MagicEffect::CureBlightDisease).getModifier() > 0)
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if (effects.get(ESM::MagicEffect::CureBlightDisease).getModifier() > 0)
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{
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creatureStats.getSpells().purgeBlightDisease();
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}
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else if (effects.get(ESM::MagicEffect::CureCorprusDisease).getModifier() > 0)
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if (effects.get(ESM::MagicEffect::CureCorprusDisease).getModifier() > 0)
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{
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creatureStats.getActiveSpells().purgeCorprusDisease();
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creatureStats.getSpells().purgeCorprusDisease();
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if (actor.getClass().hasInventoryStore(actor))
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actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Corprus, true);
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}
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else if (effects.get(ESM::MagicEffect::RemoveCurse).getModifier() > 0)
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if (effects.get(ESM::MagicEffect::RemoveCurse).getModifier() > 0)
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{
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creatureStats.getSpells().purgeCurses();
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}
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@ -18,8 +18,10 @@ namespace MWMechanics
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}
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template<typename T>
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T Stat<T>::getModified() const
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T Stat<T>::getModified(bool capped) const
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{
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if(!capped)
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return mModified;
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return std::max(static_cast<T>(0), mModified);
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}
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@ -28,7 +28,7 @@ namespace MWMechanics
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const T& getBase() const;
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T getModified() const;
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T getModified(bool capped = true) const;
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T getCurrentModified() const;
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T getModifier() const;
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T getCurrentModifier() const;
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@ -241,7 +241,7 @@ namespace MWScript
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{
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MWWorld::Ptr ptr = R()(runtime);
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runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified());
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runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified(false));
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}
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};
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template<class R>
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@ -276,9 +276,7 @@ namespace MWScript
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Interpreter::Type_Integer value = runtime[0].mInteger;
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runtime.pop();
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MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(mIndex);
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stat.setModified(value, 0);
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ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, stat);
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ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, value);
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ptr.getClass().setBaseAISetting(ptr.getCellRef().getRefId(), mIndex, value);
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}
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};
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@ -997,9 +997,9 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
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}
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// 1. Traverse main scene graph
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cv.pushStateSet( _shadowRecievingPlaceholderStateSet.get() );
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osg::ref_ptr<osgUtil::StateGraph> decoratorStateGraph = cv.getCurrentStateGraph();
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auto* shadowReceiverStateSet = vdd->getStateSet(cv.getTraversalNumber());
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shadowReceiverStateSet->clear();
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cv.pushStateSet(shadowReceiverStateSet);
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cullShadowReceivingScene(&cv);
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@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
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if (numValidShadows>0)
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{
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decoratorStateGraph->setStateSet(selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber()));
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prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
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}
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// OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()<<std::endl;
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@ -3004,9 +3004,9 @@ void MWShadowTechnique::cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Ca
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return;
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}
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osg::StateSet* MWShadowTechnique::selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
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osg::StateSet* MWShadowTechnique::prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
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{
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OSG_INFO<<" selectStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
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OSG_INFO<<" prepareStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
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osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet(traversalNumber);
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@ -231,7 +231,7 @@ namespace SceneUtil {
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virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
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virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
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virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
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protected:
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virtual ~MWShadowTechnique();
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