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Modified actors.cpp and Authors.md

This commit is contained in:
Noah Gooder 2021-02-05 17:59:36 +00:00
parent 0d1c073cfa
commit e42b67ee50
2 changed files with 2 additions and 1 deletions

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@ -215,6 +215,7 @@ Programmers
Yohaulticetl Yohaulticetl
Yuri Krupenin Yuri Krupenin
zelurker zelurker
Noah Gooder
Documentation Documentation
------------- -------------

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@ -951,7 +951,7 @@ namespace MWMechanics
if (actor.getClass().hasInventoryStore(actor)) if (actor.getClass().hasInventoryStore(actor))
actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Poison); actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Poison);
} }
else if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0) if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0)
{ {
creatureStats.getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze); creatureStats.getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
creatureStats.getSpells().purgeEffect(ESM::MagicEffect::Paralyze); creatureStats.getSpells().purgeEffect(ESM::MagicEffect::Paralyze);