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Remove dead code
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@ -49,10 +49,6 @@ void main()
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vec3 viewNormal = gl_NormalMatrix * normalize(tbnTranspose * (normalTex.xyz * 2.0 - 1.0));
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#endif
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#if (!@normalMap && @forcePPL && false)
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vec3 viewNormal = gl_NormalMatrix * normalize(passNormal);
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#endif
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#if @diffuseMap
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gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
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#else
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