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Remove dead code

This commit is contained in:
Andrei Kortunov 2021-01-23 09:30:57 +04:00
parent 24e1dfcddc
commit e3490c8606

View File

@ -49,10 +49,6 @@ void main()
vec3 viewNormal = gl_NormalMatrix * normalize(tbnTranspose * (normalTex.xyz * 2.0 - 1.0));
#endif
#if (!@normalMap && @forcePPL && false)
vec3 viewNormal = gl_NormalMatrix * normalize(passNormal);
#endif
#if @diffuseMap
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
#else