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Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
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commit
e2ed90e67b
@ -79,14 +79,11 @@ namespace MWGui
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static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
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static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
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std::vector<MagicEffectInfo>& effectInfos = effectInfoPair.second;
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std::vector<MagicEffectInfo>& effectInfos = effectInfoPair.second;
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bool addNewLine = true;
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bool addNewLine = false;
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for (const MagicEffectInfo& effectInfo : effectInfos)
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for (const MagicEffectInfo& effectInfo : effectInfos)
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{
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{
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if (addNewLine)
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if (addNewLine)
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{
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sourcesDescription += "\n";
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sourcesDescription += "\n";
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addNewLine = false;
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}
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// if at least one of the effect sources is permanent, the effect will never wear off
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// if at least one of the effect sources is permanent, the effect will never wear off
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if (effectInfo.mPermanent)
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if (effectInfo.mPermanent)
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@ -161,6 +158,8 @@ namespace MWGui
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sourcesDescription += MWGui::ToolTips::toString(duration) + "s";
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sourcesDescription += MWGui::ToolTips::toString(duration) + "s";
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}
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}
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}
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}
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addNewLine = true;
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}
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}
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if (remainingDuration > 0.f)
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if (remainingDuration > 0.f)
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