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Explicitly use RC_NULL_AREA constant to mark unwalkable areas
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@ -99,7 +99,7 @@ namespace
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{
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const auto& chunkyMesh = recastMesh.getChunkyTriMesh();
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std::vector<unsigned char> areas(chunkyMesh.getMaxTrisPerChunk(), 0);
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std::vector<unsigned char> areas(chunkyMesh.getMaxTrisPerChunk(), RC_NULL_AREA);
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const osg::Vec2f tileBoundsMin(config.bmin[0], config.bmin[2]);
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const osg::Vec2f tileBoundsMax(config.bmax[0], config.bmax[2]);
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std::vector<std::size_t> cids;
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@ -116,7 +116,7 @@ namespace
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areas.begin(),
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std::min(areas.begin() + static_cast<std::ptrdiff_t>(chunk.mSize),
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areas.end()),
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0
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RC_NULL_AREA
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);
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rcMarkWalkableTriangles(
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