diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index f51593088f..71ccf7ff20 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -728,18 +728,16 @@ namespace MWMechanics { const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore(); int radius = esmStore.get().find("fSneakUseDist")->getInt(); - - // am I close enough to the player? - if (Ogre::Vector3(ptr.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(player.getRefData().getPosition().pos)) - <= radius * radius ) - { - bool seen = false; // unseen - if ( !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr) - && !MWBase::Environment::get().getWorld()->getLOS(player, ptr) ) - seen = true; // seen + bool seen = false; - MWBase::Environment::get().getWindowManager()->setSneakVisibility(seen); - } + // am I close enough and can I see the player? + if ( (Ogre::Vector3(ptr.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(player.getRefData().getPosition().pos)) <= radius*radius) + && MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr) + && MWBase::Environment::get().getWorld()->getLOS(player, ptr)) + + seen = true; + + MWBase::Environment::get().getWindowManager()->setSneakVisibility(seen); } } diff --git a/apps/openmw/mwworld/player.cpp b/apps/openmw/mwworld/player.cpp index c0f88249ce..d581a86c05 100644 --- a/apps/openmw/mwworld/player.cpp +++ b/apps/openmw/mwworld/player.cpp @@ -132,28 +132,8 @@ namespace MWWorld MWWorld::Ptr ptr = getPlayer(); ptr.getClass().getCreatureStats(ptr).setMovementFlag(MWMechanics::CreatureStats::Flag_Sneak, sneak); - if (sneak) - { - const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore(); - - // Find all the actors who might be able to see the player - std::vector neighbors; - MWBase::Environment::get().getMechanicsManager()->getActorsInRange( Ogre::Vector3(ptr.getRefData().getPosition().pos), - esmStore.get().find("fSneakUseDist")->getInt(), neighbors); - for (std::vector::iterator it = neighbors.begin(); it != neighbors.end(); ++it) - { - if (*it == ptr) // not the player - continue; - - if ( MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, *it) ) - { - MWBase::Environment::get().getWindowManager()->setSneakVisibility(false); - break; - } - } - if (neighbors.empty()) - MWBase::Environment::get().getWindowManager()->setSneakVisibility(true); - } + if(!sneak) + MWBase::Environment::get().getWindowManager()->setSneakVisibility(false); } void Player::yaw(float yaw)