diff --git a/CHANGELOG.md b/CHANGELOG.md index 30ad2bae6c..98be6c60ff 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -70,6 +70,8 @@ Bug #7298: Water ripples from projectiles sometimes are not spawned Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives + Bug #7354: Disabling post processing in-game causes a crash + Bug #7364: Post processing is not reflected in savegame previews Bug #7380: NiZBufferProperty issue Bug #7413: Generated wilderness cells don't spawn fish Bug #7415: Unbreakable lock discrepancies @@ -127,12 +129,14 @@ Feature #7477: NegativeLight Magic Effect flag Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field Feature #7546: Start the game on Fredas + Feature #7554: Controller binding for tab for menu navigation Feature #7568: Uninterruptable scripted music Feature #7608: Make the missing dependencies warning when loading a savegame more helpful Feature #7618: Show the player character's health in the save details Feature #7625: Add some missing console error outputs Feature #7634: Support NiParticleBomb Feature #7652: Sort inactive post processing shaders list properly + Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore Feature #7709: Improve resolution selection in Launcher Task #5896: Do not use deprecated MyGUI properties Task #7113: Move from std::atoi to std::from_char