1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 21:40:03 +00:00

Ouch, I used && instead of &, this broke actions without a sound

This commit is contained in:
scrawl 2013-02-17 02:52:49 +01:00
parent a5c8d5748f
commit df8e502f8c

View File

@ -18,7 +18,7 @@ MWWorld::Action::~Action() {}
void MWWorld::Action::execute (const Ptr& actor) void MWWorld::Action::execute (const Ptr& actor)
{ {
if (!mSoundId.empty() && executeImp (actor)) if (!mSoundId.empty() & executeImp (actor))
{ {
if (mKeepSound && actor.getRefData().getHandle()=="player") if (mKeepSound && actor.getRefData().getHandle()=="player")
{ {