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uses v3 input bindings, not v2
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@ -366,7 +366,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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// Create input and UI first to set up a bootstrapping environment for
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// showing a loading screen and keeping the window responsive while doing so
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std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
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std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
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bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
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// find correct path to the game controller bindings
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