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Read a couple of Bethesda-specific controller records
BSMaterialEmittanceMultController BSRefractionFirePeriodController BSRefractionStrengthController
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@ -149,6 +149,12 @@ namespace Nif
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{ "BSBlastNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDamageStage", &construct<BSRangeNode, RC_NiNode> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "BSMaterialEmittanceMultController",
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&construct<NiFloatInterpController, RC_BSMaterialEmittanceMultController> },
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{ "BSRefractionFirePeriodController",
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&construct<NiSingleInterpController, RC_BSRefractionFirePeriodController> },
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{ "BSRefractionStrengthController",
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&construct<NiFloatInterpController, RC_BSRefractionStrengthController> },
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{ "NiFloatInterpolator", &construct<NiFloatInterpolator, RC_NiFloatInterpolator> },
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{ "NiBoolInterpolator", &construct<NiBoolInterpolator, RC_NiBoolInterpolator> },
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{ "NiBoolTimelineInterpolator", &construct<NiBoolInterpolator, RC_NiBoolTimelineInterpolator> },
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@ -118,6 +118,9 @@ namespace Nif
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RC_BSXFlags,
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RC_BSBound,
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RC_bhkBlendController,
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RC_BSMaterialEmittanceMultController,
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RC_BSRefractionFirePeriodController,
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RC_BSRefractionStrengthController,
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RC_NiFloatInterpolator,
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RC_NiPoint3Interpolator,
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RC_NiBoolInterpolator,
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