mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 21:40:15 +00:00
Cleanup for better legibility.
This commit is contained in:
parent
fb0f85c8db
commit
dd2c067e17
@ -1,11 +1,11 @@
|
||||
#include "physicssystem.hpp"
|
||||
|
||||
#include <iostream> // FIXME: debug only
|
||||
#include <iostream>
|
||||
|
||||
#include <OgreRay.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreManualObject.h> // FIXME: debug cursor position
|
||||
#include <OgreManualObject.h> // FIXME: debug cursor position
|
||||
#include <OgreEntity.h> // FIXME: visual highlight, clone
|
||||
#include <OgreMaterialManager.h> // FIXME: visual highlight, material
|
||||
#include <OgreHardwarePixelBuffer.h> // FIXME: visual highlight, texture
|
||||
@ -17,6 +17,7 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
// FIXME: this section should be removed once the debugging is completed
|
||||
void showHitPoint(Ogre::SceneManager *sceneMgr, std::string name, Ogre::Vector3 point)
|
||||
{
|
||||
sceneMgr->destroyManualObject("manual" + name);
|
||||
@ -73,12 +74,8 @@ namespace CSVWorld
|
||||
}
|
||||
|
||||
void PhysicsSystem::addObject(const std::string &mesh,
|
||||
const std::string &name,
|
||||
const std::string &referenceId,
|
||||
float scale,
|
||||
const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation,
|
||||
bool placeable)
|
||||
const std::string &name, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
mRefToSceneNode[referenceId] = name;
|
||||
|
||||
@ -89,12 +86,93 @@ namespace CSVWorld
|
||||
placeable);
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject(const std::string& name)
|
||||
{
|
||||
mEngine->removeRigidBody(name);
|
||||
mEngine->deleteRigidBody(name);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField(float* heights, int x, int y, float yoffset,
|
||||
float triSize, float sqrtVerts)
|
||||
{
|
||||
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeHeightField(int x, int y)
|
||||
{
|
||||
mEngine->removeHeightField(x, y);
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY,
|
||||
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
|
||||
{
|
||||
if(!mSceneMgr || !camera || !camera->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
|
||||
|
||||
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = camera->getNearClipDistance(); // save existing
|
||||
camera->setNearClipDistance(10.0f); // arbitrary number
|
||||
Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
|
||||
camera->setNearClipDistance(nearClipDistance); // restore
|
||||
|
||||
Ogre::Vector3 from = ray.getOrigin();
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
|
||||
Ogre::Vector3 to = ray.getPoint(farClipDist);
|
||||
|
||||
btVector3 _from, _to;
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
|
||||
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
Ogre::Vector3 norm;
|
||||
std::pair<std::string, float> result =
|
||||
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
|
||||
|
||||
if(result.first == "")
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // rayTest found nothing
|
||||
|
||||
Ogre::Vector3 position = ray.getPoint(farClipDist*result.second);
|
||||
std::string sceneNode = mRefToSceneNode[result.first];
|
||||
if(!ignoreObjects && mSceneMgr->hasSceneNode(sceneNode))
|
||||
{
|
||||
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
|
||||
updateSelectionHighlight(sceneNode, position);
|
||||
}
|
||||
// else terrain
|
||||
return std::make_pair(result.first, position);
|
||||
}
|
||||
|
||||
void PhysicsSystem::setSceneManager(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
mSceneMgr = sceneMgr;
|
||||
|
||||
mEngine->setSceneManager(sceneMgr); // needed for toggleDebugRendering()
|
||||
|
||||
initDebug();
|
||||
}
|
||||
|
||||
void PhysicsSystem::toggleDebugRendering()
|
||||
{
|
||||
if(!mSceneMgr)
|
||||
return; // FIXME: maybe this should be an exception
|
||||
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
|
||||
{
|
||||
std::cerr << "Turn on mouse-picking debug option to see collision shapes." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
mEngine->toggleDebugRendering();
|
||||
mEngine->stepSimulation(0.0167); // DebugDrawer::step() not directly accessible
|
||||
}
|
||||
|
||||
void PhysicsSystem::initDebug()
|
||||
{
|
||||
// material for visual cue on selected objects
|
||||
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName("DynamicTrans");
|
||||
if(texture.isNull())
|
||||
@ -150,141 +228,69 @@ namespace CSVWorld
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject(const std::string& name)
|
||||
{
|
||||
mEngine->removeRigidBody(name);
|
||||
mEngine->deleteRigidBody(name);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField(float* heights, int x, int y, float yoffset,
|
||||
float triSize, float sqrtVerts)
|
||||
{
|
||||
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeHeightField(int x, int y)
|
||||
{
|
||||
mEngine->removeHeightField(x, y);
|
||||
}
|
||||
|
||||
void PhysicsSystem::toggleDebugRendering()
|
||||
void PhysicsSystem::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
|
||||
if(!mSceneMgr || !debug)
|
||||
return; // FIXME: add a warning message
|
||||
bool debugCursor = userSettings.setting(
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
|
||||
mEngine->toggleDebugRendering();
|
||||
mEngine->stepSimulation(0.0167); // DebugDrawer::step() not directly accessible
|
||||
}
|
||||
|
||||
// FIXME: this method needs a cleanup/refactoring
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY,
|
||||
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
|
||||
if(!mSceneMgr || !camera || !camera->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: add a warning message
|
||||
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = camera->getNearClipDistance();
|
||||
camera->setNearClipDistance(10.0f); // arbitrary number
|
||||
Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
|
||||
camera->setNearClipDistance(nearClipDistance);
|
||||
|
||||
Ogre::Vector3 from = ray.getOrigin();
|
||||
float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
|
||||
Ogre::Vector3 to = ray.getPoint(farClipDist);
|
||||
|
||||
btVector3 _from, _to;
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
|
||||
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
Ogre::Vector3 norm;
|
||||
std::pair<std::string, float> result =
|
||||
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
|
||||
|
||||
if(result.first == "")
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0));
|
||||
|
||||
std::string sceneNode = mRefToSceneNode[result.first];
|
||||
if(!ignoreObjects && mSceneMgr->hasSceneNode(sceneNode))
|
||||
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
|
||||
Ogre::SceneNode *scene = mSceneMgr->getSceneNode(sceneNode);
|
||||
std::map<std::string, std::vector<std::string> >::iterator iter =
|
||||
mSelectedEntities.find(sceneNode);
|
||||
if(iter != mSelectedEntities.end()) // currently selected
|
||||
{
|
||||
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
|
||||
Ogre::SceneNode *scene = mSceneMgr->getSceneNode(sceneNode);
|
||||
std::map<std::string, std::vector<std::string> >::iterator iter =
|
||||
mSelectedEntities.find(sceneNode);
|
||||
if(debug && iter != mSelectedEntities.end()) // currently selected
|
||||
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
|
||||
while(!clonedEntities.empty())
|
||||
{
|
||||
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
|
||||
while(!clonedEntities.empty())
|
||||
if(mSceneMgr->hasEntity(clonedEntities.back()))
|
||||
{
|
||||
if(mSceneMgr->hasEntity(clonedEntities.back()))
|
||||
{
|
||||
scene->detachObject(clonedEntities.back());
|
||||
mSceneMgr->destroyEntity(clonedEntities.back());
|
||||
}
|
||||
clonedEntities.pop_back();
|
||||
scene->detachObject(clonedEntities.back());
|
||||
mSceneMgr->destroyEntity(clonedEntities.back());
|
||||
}
|
||||
mSelectedEntities.erase(iter);
|
||||
|
||||
bool debugCursor = userSettings.setting (
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
if(debugCursor) // FIXME: show cursor position for debugging
|
||||
removeHitPoint(mSceneMgr, sceneNode);
|
||||
clonedEntities.pop_back();
|
||||
}
|
||||
else if(debug)
|
||||
{
|
||||
std::vector<std::string> clonedEntities;
|
||||
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
|
||||
iter.begin();
|
||||
while(iter.hasMoreElements())
|
||||
{
|
||||
Ogre::MovableObject * element = iter.getNext();
|
||||
if(!element)
|
||||
break;
|
||||
mSelectedEntities.erase(iter);
|
||||
|
||||
if(element->getMovableType() != "Entity")
|
||||
continue;
|
||||
|
||||
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
|
||||
if(mSceneMgr->hasEntity(entity->getName()+"cover"))
|
||||
{
|
||||
// FIXME: this shouldn't really happen... but does :(
|
||||
scene->detachObject(entity->getName()+"cover");
|
||||
mSceneMgr->destroyEntity(entity->getName()+"cover");
|
||||
}
|
||||
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
|
||||
|
||||
Ogre::MaterialPtr mat =
|
||||
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
|
||||
if(!mat.isNull())
|
||||
{
|
||||
clone->setMaterial(mat);
|
||||
scene->attachObject(clone);
|
||||
clonedEntities.push_back(entity->getName()+"cover");
|
||||
}
|
||||
|
||||
}
|
||||
mSelectedEntities[sceneNode] = clonedEntities;
|
||||
|
||||
bool debugCursor = userSettings.setting (
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
if(debugCursor) // FIXME: show cursor position for debugging
|
||||
showHitPoint(mSceneMgr, sceneNode, ray.getPoint(farClipDist*result.second));
|
||||
}
|
||||
|
||||
return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
|
||||
if(debugCursor)
|
||||
removeHitPoint(mSceneMgr, sceneNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
// terrain
|
||||
return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
|
||||
std::vector<std::string> clonedEntities;
|
||||
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
|
||||
iter.begin();
|
||||
while(iter.hasMoreElements())
|
||||
{
|
||||
Ogre::MovableObject * element = iter.getNext();
|
||||
if(!element)
|
||||
break;
|
||||
|
||||
if(element->getMovableType() != "Entity")
|
||||
continue;
|
||||
|
||||
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
|
||||
if(mSceneMgr->hasEntity(entity->getName()+"cover"))
|
||||
{
|
||||
// FIXME: this shouldn't really happen... but does :(
|
||||
scene->detachObject(entity->getName()+"cover");
|
||||
mSceneMgr->destroyEntity(entity->getName()+"cover");
|
||||
}
|
||||
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
|
||||
|
||||
Ogre::MaterialPtr mat =
|
||||
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
|
||||
if(!mat.isNull())
|
||||
{
|
||||
clone->setMaterial(mat);
|
||||
scene->attachObject(clone);
|
||||
clonedEntities.push_back(entity->getName()+"cover");
|
||||
}
|
||||
}
|
||||
mSelectedEntities[sceneNode] = clonedEntities;
|
||||
|
||||
if(debugCursor)
|
||||
showHitPoint(mSceneMgr, sceneNode, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ namespace CSVWorld
|
||||
static PhysicsSystem *mPhysicsSystemInstance;
|
||||
std::map<std::string, std::string> mRefToSceneNode;
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
std::map<std::string, std::vector<std::string> > mSelectedEntities;
|
||||
|
||||
@ -40,18 +41,15 @@ namespace CSVWorld
|
||||
|
||||
void setSceneManager(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
void addObject(const std::string &mesh,
|
||||
const std::string &name,
|
||||
const std::string &referenceId,
|
||||
float scale,
|
||||
const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation,
|
||||
bool placeable=false);
|
||||
void addObject(const std::string &mesh, const std::string &name,
|
||||
const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
|
||||
bool placeable=false);
|
||||
|
||||
void removeObject(const std::string &name);
|
||||
|
||||
void addHeightField(float* heights, int x, int y, float yoffset,
|
||||
float triSize, float sqrtVerts);
|
||||
float triSize, float sqrtVerts);
|
||||
|
||||
void removeHeightField(int x, int y);
|
||||
|
||||
@ -59,6 +57,11 @@ namespace CSVWorld
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX, float mouseY,
|
||||
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
|
||||
|
||||
private:
|
||||
|
||||
void initDebug();
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user