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Refresh mMovementAnimationControlled when refreshing idle animations.
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@ -821,6 +821,9 @@ namespace MWMechanics
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mCurrentIdle = idleGroup;
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mAnimation->play(mCurrentIdle, priority, MWRender::Animation::BlendMask_All, false, 1.0f, "start", "stop",
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startPoint, numLoops, true);
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// May still be false after recent turn or jump animations
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mMovementAnimationControlled = true;
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}
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void CharacterController::refreshCurrentAnims(
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