diff --git a/apps/opencs/CMakeLists.txt b/apps/opencs/CMakeLists.txt index 97922c1b72..7c18360a76 100644 --- a/apps/opencs/CMakeLists.txt +++ b/apps/opencs/CMakeLists.txt @@ -180,8 +180,6 @@ add_library(openmw-cs-lib STATIC ${OPENCS_RES_SRC} ) -set_target_properties(openmw-cs-lib PROPERTIES OUTPUT_NAME openmw-cs) - if(BUILD_OPENCS) openmw_add_executable(openmw-cs MACOSX_BUNDLE diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 835bd53d1d..2b2470b3ef 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -8,10 +8,6 @@ set(OPENMW_RESOURCES ${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest ) -if (ANDROID) - set(OPENMW_SOURCES ${OPENMW_SOURCES} android_main.cpp) -endif() - set(OPENMW_HEADERS doc.hpp engine.hpp @@ -19,7 +15,7 @@ set(OPENMW_HEADERS profile.hpp ) -source_group(apps/openmw FILES main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES}) +source_group(apps/openmw FILES main.cpp android_main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES}) add_openmw_dir (mwrender actors objects renderingmanager animation rotatecontroller sky skyutil npcanimation esm4npcanimation vismask @@ -122,23 +118,17 @@ add_openmw_dir (mwbase # Main executable -if (NOT ANDROID) - add_library(openmw-lib STATIC - ${OPENMW_FILES} - ${OPENMW_SOURCES} - ) - - # Otherwise linker fails with LNK1149 because main.cpp has __declspec(dllexport) - if(NOT WIN32) - set_target_properties(openmw-lib PROPERTIES OUTPUT_NAME openmw) - endif() -endif () +add_library(openmw-lib STATIC + ${OPENMW_FILES} + ${OPENMW_SOURCES} +) if(BUILD_OPENMW) if (ANDROID) - add_library(openmw-lib SHARED + add_library(openmw SHARED ${OPENMW_FILES} - ${OPENMW_SOURCES} + main.cpp + android_main.cpp ) else() openmw_add_executable(openmw @@ -146,9 +136,9 @@ if(BUILD_OPENMW) ${OPENMW_RESOURCES} main.cpp ) - - target_link_libraries(openmw openmw-lib) endif() + + target_link_libraries(openmw openmw-lib) endif() # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING