diff --git a/components/sceneutil/mwshadowtechnique.cpp b/components/sceneutil/mwshadowtechnique.cpp index 294780cfd7..ba903f6db3 100644 --- a/components/sceneutil/mwshadowtechnique.cpp +++ b/components/sceneutil/mwshadowtechnique.cpp @@ -997,9 +997,9 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv) } // 1. Traverse main scene graph - cv.pushStateSet( _shadowRecievingPlaceholderStateSet.get() ); - - osg::ref_ptr decoratorStateGraph = cv.getCurrentStateGraph(); + auto* shadowReceiverStateSet = vdd->getStateSet(cv.getTraversalNumber()); + shadowReceiverStateSet->clear(); + cv.pushStateSet(shadowReceiverStateSet); cullShadowReceivingScene(&cv); @@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv) if (numValidShadows>0) { - decoratorStateGraph->setStateSet(selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber())); + prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber()); } // OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()< stateset = vdd.getStateSet(traversalNumber); diff --git a/components/sceneutil/mwshadowtechnique.hpp b/components/sceneutil/mwshadowtechnique.hpp index 5125247dda..7b934b7984 100644 --- a/components/sceneutil/mwshadowtechnique.hpp +++ b/components/sceneutil/mwshadowtechnique.hpp @@ -231,7 +231,7 @@ namespace SceneUtil { virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const; - virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const; + virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const; protected: virtual ~MWShadowTechnique();