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cleanup
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@ -1192,7 +1192,6 @@ void CharacterController::update(float duration)
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cls.getMovementSettings(mPtr).mPosition[2] = 0;
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}
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//Force Move Jump, only jump if they're otherwise moving
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std::cout << isMoving << std::endl;
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if(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceMoveJump) && isMoving)
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{
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