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Clean up a debug log
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@ -448,7 +448,6 @@ local function resetPlayerGroups()
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if not menuGroups[groupKey] then
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if not menuGroups[groupKey] then
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if groupElements[pageKey][groupKey] then
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if groupElements[pageKey][groupKey] then
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groupElements[pageKey][groupKey]:destroy()
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groupElements[pageKey][groupKey]:destroy()
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print(string.format('destroyed group element %s %s', pageKey, groupKey))
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groupElements[pageKey][groupKey] = nil
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groupElements[pageKey][groupKey] = nil
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end
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end
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page[groupKey] = nil
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page[groupKey] = nil
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