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Use a method to check if the view should be first person
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@ -104,8 +104,8 @@ namespace MWRender
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void Player::toggleViewMode()
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{
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mFirstPersonView = !mFirstPersonView;
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mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ?
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NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson);
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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NpcAnimation::VM_Normal);
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if (mFirstPersonView) {
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mCamera->setPosition(0.f, 0.f, 0.f);
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setLowHeight(false);
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@ -131,8 +131,8 @@ namespace MWRender
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return true;
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mVanity.enabled = enable;
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mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ?
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NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson);
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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NpcAnimation::VM_Normal);
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float offset = mPreviewCam.offset;
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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@ -161,8 +161,8 @@ namespace MWRender
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return;
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mPreviewMode = enable;
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mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ?
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NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson);
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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NpcAnimation::VM_Normal);
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float offset = mCamera->getPosition().z;
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if (mPreviewMode) {
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@ -277,8 +277,8 @@ namespace MWRender
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if(mAnimation && mAnimation != anim)
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mAnimation = anim;
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mAnimation->setViewMode((mVanity.enabled || mPreviewMode || !mFirstPersonView) ?
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NpcAnimation::VM_Normal : NpcAnimation::VM_FirstPerson);
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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NpcAnimation::VM_Normal);
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}
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void Player::setHeight(float height)
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@ -76,6 +76,9 @@ namespace MWRender
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void togglePreviewMode(bool enable);
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bool isFirstPerson() const
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{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
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void update(float duration);
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/// Set camera distance for current mode. Don't work on 1st person view.
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