From 116825a5217b2b0248e960bb9ead78dae9af576d Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Mon, 20 Jun 2022 19:52:24 +0200 Subject: [PATCH] Align the changelog with the milestone --- CHANGELOG.md | 52 ++++++++++++++++++++++++++++++---------------------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7f1014a6a8..b991b4fd28 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -12,12 +12,12 @@ Bug #3846: Strings starting with "-" fail to compile if not enclosed in quotes Bug #3855: AI sometimes spams defensive spells Bug #3905: Great House Dagoth issues - Bug #4203: Resurrecting an actor should close the loot GUI + Bug #4203: Resurrecting an actor doesn't close the loot GUI Bug #4376: Moved actors don't respawn in their original cells Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node Bug #4602: Robert's Bodies: crash inside createInstance() Bug #4700: Editor: Incorrect command implementation - Bug #4744: Invisible particles must still be processed + Bug #4744: Invisible particles aren't always processed Bug #4949: Incorrect particle lighting Bug #5054: Non-biped creatures don't use spellcast equip/unequip animations Bug #5088: Sky abruptly changes direction during certain weather transitions @@ -26,7 +26,7 @@ Bug #5192: Actor turn rate is too slow Bug #5207: Loose summons can be present in scene Bug #5279: Ingame console stops auto-scrolling after clicking output - Bug #5377: console does not appear after using menutest in inventory + Bug #5377: Console does not appear after using menutest in inventory Bug #5379: Wandering NPCs falling through cantons Bug #5394: Windows snapping no longer works Bug #5434: Pinned windows shouldn't cover breath progress bar @@ -40,15 +40,15 @@ Bug #5788: Texture editing parses the selected indexes wrongly Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention Bug #5842: GetDisposition adds temporary disposition change from different actors + Bug #5858: Visible modal windows and dropdowns crashing game on exit Bug #5863: GetEffect should return true after the player has teleported Bug #5913: Failed assertion during Ritual of Trees quest - Bug #5928: Glow in the Dahrk functionality used without mod installed Bug #5937: Lights always need to be rotated by 90 degrees Bug #5989: Simple water isn't affected by texture filter settings - Bug #6037: Morrowind Content Language Cannot be Set to English in OpenMW Launcher + Bug #6037: Launcher: Morrowind content language cannot be set to English Bug #6051: NaN water height in ESM file is not handled gracefully - Bug #6066: addtopic "return" does not work from within script. No errors thrown - Bug #6067: esp loader fails in for certain subrecord orders + Bug #6066: Addtopic "return" does not work from within script. No errors thrown + Bug #6067: ESP loader fails for certain subrecord orders Bug #6087: Bound items added directly to the inventory disappear if their corresponding spell effect ends Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed @@ -58,7 +58,8 @@ Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active Bug #6131: Item selection in the avatar window not working correctly for large window sizes Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player - Bug #6143: Capturing a screenshot makes engine to be a temporary unresponsive + Bug #6142: Groundcover plugins change cells flags + Bug #6143: Capturing a screenshot renders the engine temporarily unresponsive Bug #6165: Paralyzed player character can pickup items when the inventory is open Bug #6168: Weather particles flicker for a frame at start of storms Bug #6172: Some creatures can't open doors @@ -69,15 +70,17 @@ Bug #6197: Infinite Casting Loop Bug #6253: Multiple instances of Reflect stack additively Bug #6255: Reflect is different from vanilla + Bug #6256: Crash on exit with enabled shadows and statically linked OpenSceneGraph Bug #6258: Barter menu glitches out when modifying prices Bug #6273: Respawning NPCs rotation is inconsistent + Bug #6276: Deleted groundcover instances are not deleted in game Bug #6282: Laura craft doesn't follow the player character Bug #6283: Avis Dorsey follows you after her death Bug #6285: Brush template drawing and terrain selection drawing performance is very bad Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters Bug #6291: Can't pickup the dead mage's journal from the mysterious hunter mod Bug #6302: Teleporting disabled actor breaks its disabled state - Bug #6303: After "go to jail" weapon can stuck in the ready to attack state + Bug #6303: After "go to jail" weapon can be stuck in the ready to attack state Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken Bug #6321: Arrow enchantments should always be applied to the target Bug #6322: Total sold/cost should reset to 0 when there are no items offered @@ -88,11 +91,13 @@ Bug #6333: Werewolf stat changes should be implemented as damage/fortifications Bug #6343: Magic projectile speed doesn't take race weight into account Bug #6347: PlaceItem/PlaceItemCell/PlaceAt should work with levelled creatures - Bug #6354: SFX abruptly cut off after crossing max distance; implement soft fading of sound effects + Bug #6354: SFX abruptly cut off after crossing max distance Bug #6358: Changeweather command does not report an error when entering non-existent region Bug #6363: Some scripts in Morrowland fail to work Bug #6376: Creatures should be able to use torches Bug #6386: Artifacts in water reflection due to imprecise screen-space coordinate computation + Bug #6389: Maximum light distance setting doesn't affect water reflections + Bug #6395: Translations with longer tab titles may cause tabs to disappear from the options menu Bug #6396: Inputting certain Unicode characters triggers an assertion Bug #6416: Morphs are applied to the wrong target Bug #6417: OpenMW doesn't always use the right node to accumulate movement @@ -110,7 +115,6 @@ Bug #6606: Quests with multiple IDs cannot always be restarted Bug #6653: With default settings the in-game console doesn't fit into screen Bug #6655: Constant effect absorb attribute causes the game to break - Bug #6631: Fix ffmpeg avio API usage causing hangs in ffmpeg version 5 Bug #6667: Pressing the Esc key while resting or waiting causes black screen. Bug #6670: Dialogue order is incorrect Bug #6672: Garbage object refs in groundcover plugins like Vurt's grass plugins @@ -127,7 +131,7 @@ Feature #890: OpenMW-CS: Column filtering Feature #1465: "Reset" argument for AI functions Feature #2491: Ability to make OpenMW "portable" - Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record + Feature #2554: OpenMW-CS: Modifying an object in the cell view should trigger the instances table to scroll to the corresponding record Feature #2766: Warn user if their version of Morrowind is not the latest. Feature #2780: A way to see current OpenMW version in the console Feature #2858: Add a tab to the launcher for handling datafolders @@ -141,13 +145,12 @@ Feature #5454: Clear active spells from actor when he disappears from scene Feature #5489: MCP: Telekinesis fix for activators Feature #5737: Handle instance move from one cell to another + Feature #5928: Allow Glow in the Dahrk to be disabled Feature #5996: Support Lua scripts in OpenMW Feature #6017: Separate persistent and temporary cell references when saving + Feature #6019: Add antialias alpha test to the launcher or enable by default if possible Feature #6032: Reverse-z depth buffer - Feature #6078: First person should not clear depth buffer Feature #6128: Soft Particles - Feature #6161: Refactor Sky to use shaders and GLES/GL3 friendly - Feature #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly Feature #6171: In-game log viewer Feature #6189: Navigation mesh disk cache Feature #6199: Support FBO Rendering @@ -155,24 +158,31 @@ Feature #6249: Alpha testing support for Collada Feature #6251: OpenMW-CS: Set instance movement based on camera zoom Feature #6288: Preserve the "blocked" record flag for referenceable objects. - Feature #6380: Commas are treated as whitespace in vanilla - Feature #6419: Topics shouldn't be greyed out if they can produce another topic reference + Feature #6360: More realistic raindrop ripples + Feature #6380: Treat commas as whitespace in scripts + Feature #6419: Don't grey out topics if they can produce another topic reference Feature #6443: Support NiStencilProperty - Feature #6496: NCC flag isn't handled properly + Feature #6496: Handle NCC flag in NIF files Feature #6534: Shader-based object texture blending Feature #6541: Gloss-mapping - Feature #6592: Missing support for NiTriShape particle emitters + Feature #6557: Add support for controller gyroscope + Feature #6592: Support for NiTriShape particle emitters Feature #6600: Support NiSortAdjustNode Feature #6684: Support NiFltAnimationNode - Feature #6699: Ignored flag + Feature #6699: Support Ignored flag Feature #6700: Support windowed fullscreen Feature #6706: Save the size of the Options window Feature #6721: [OpenMW-CS] Add option to open records in new window + Task #6078: First person should not clear depth buffer + Task #6161: Refactor Sky to use shaders and be GLES/GL3 friendly + Task #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly Task #6201: Remove the "Note: No relevant classes found. No output generated" warnings Task #6264: Remove the old classes in animation.cpp Task #6553: Simplify interpreter instruction registration Task #6564: Remove predefined data paths `data="?global?data"`, `data=./data` + Task #6631: Fix ffmpeg avio API usage causing hangs in ffmpeg version 5 Task #6709: Move KeyframeController transformation magic to NifOsg::MatrixTransform + Task #6763: gcc 12.1 multiple compiler warnings 0.47.0 ------ @@ -307,8 +317,6 @@ Bug #6043: Actor can have torch missing when torch animation is played Bug #6047: Mouse bindings can be triggered during save loading Bug #6136: Game freezes when NPCs try to open doors that are about to be closed - Bug #6142: Groundcover plugins change cells flags - Bug #6276: Deleted groundcover instances are not deleted in game Bug #6294: Game crashes with empty pathgrid Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references