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@ -136,6 +136,7 @@ void TerrainGrid::loadCell(int x, int y)
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geode->addDrawable(geometry);
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// build a kdtree to speed up intersection tests with the terrain
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// Note, the build could be optimized using a custom kdtree builder, since we know that the terrain can be represented by a quadtree
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geode->accept(*mKdTreeBuilder);
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std::vector<LayerInfo> layerList;
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