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Reset crime when bounty is reset to 0 by a script (Fixes #2057)
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@ -20,6 +20,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -416,8 +417,12 @@ namespace MWScript
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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player.getClass().getNpcStats (player).setBounty(runtime[0].mFloat);
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int bounty = runtime[0].mFloat;
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runtime.pop();
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player.getClass().getNpcStats (player).setBounty(bounty);
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if (bounty == 0)
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MWBase::Environment::get().getWorld()->getPlayer().recordCrimeId();
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}
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};
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