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Removed all physics-related code from Engine
This commit is contained in:
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vendored
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vendored
@ -7,3 +7,6 @@ Docs/mainpage.hpp
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#=============================================================================
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# Special targets to cleanup operation of make.
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# Special rule to run CMake to check the build system integrity.
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.PHONY : cmake_check_build_system
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@ -327,12 +327,8 @@ void OMW::Engine::go()
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loadBSA();
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loadBSA();
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// Create the physics system
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mPhysicsSystem = new MWWorld::PhysicsSystem(*mOgre);
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mPhysicEngine = mPhysicsSystem->getEngine();
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// Create the world
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// Create the world
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mEnvironment.mWorld = new MWWorld::World (*mOgre, mPhysicEngine, mFileCollections, mMaster,
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mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster,
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mResDir, mNewGame, mEnvironment, mEncoding);
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mResDir, mNewGame, mEnvironment, mEncoding);
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// Create window manager - this manages all the MW-specific GUI windows
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// Create window manager - this manages all the MW-specific GUI windows
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@ -7,14 +7,11 @@
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#include <OgreFrameListener.h>
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#include <OgreFrameListener.h>
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#include <openengine/bullet/physic.hpp>
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/extensions.hpp>
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#include <components/files/collections.hpp>
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#include <components/files/collections.hpp>
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#include <components/cfg/configurationmanager.hpp>
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#include <components/cfg/configurationmanager.hpp>
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#include "mwworld/environment.hpp"
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#include "mwworld/environment.hpp"
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#include "mwworld/physicssystem.hpp"
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#include "mwworld/ptr.hpp"
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#include "mwworld/ptr.hpp"
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namespace Compiler
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namespace Compiler
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@ -64,7 +61,6 @@ namespace OMW
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boost::filesystem::path mDataDir;
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boost::filesystem::path mDataDir;
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boost::filesystem::path mResDir;
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boost::filesystem::path mResDir;
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OEngine::Render::OgreRenderer *mOgre;
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OEngine::Render::OgreRenderer *mOgre;
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OEngine::Physic::PhysicEngine* mPhysicEngine;
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std::string mCellName;
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std::string mCellName;
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std::string mMaster;
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std::string mMaster;
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int mFpsLevel;
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int mFpsLevel;
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@ -78,7 +74,6 @@ namespace OMW
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std::string mFocusName;
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std::string mFocusName;
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MWWorld::Environment mEnvironment;
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MWWorld::Environment mEnvironment;
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MWWorld::PhysicsSystem *mPhysicsSystem;
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MWScript::ScriptManager *mScriptManager;
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MWScript::ScriptManager *mScriptManager;
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Compiler::Extensions mExtensions;
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Compiler::Extensions mExtensions;
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Compiler::Context *mScriptContext;
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Compiler::Context *mScriptContext;
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namespace MWRender {
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namespace MWRender {
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
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:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mDebugging(engine)
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:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mDebugging(engine)
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{
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{
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@ -143,16 +143,17 @@ namespace MWWorld
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}
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}
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}
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}
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World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
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World::World (OEngine::Render::OgreRenderer& renderer,
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const Files::Collections& fileCollections,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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bool newGame, Environment& environment, const std::string& encoding)
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: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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{
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{
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mPhysEngine = physEng;
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mPhysics = new PhysicsSystem(renderer);
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mPhysics = new PhysicsSystem(renderer);
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mPhysEngine = mPhysics->getEngine();
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mRendering = new MWRender::RenderingManager(renderer, resDir, mPhysEngine, environment);
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boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
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boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
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@ -163,7 +164,7 @@ namespace MWWorld
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mEsm.open (masterPath.string());
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mEsm.open (masterPath.string());
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mStore.load (mEsm);
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mStore.load (mEsm);
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MWRender::Player* play = &(mRendering.getPlayer());
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MWRender::Player* play = &(mRendering->getPlayer());
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mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this);
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mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this);
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mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
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mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
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@ -176,9 +177,7 @@ namespace MWWorld
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mGlobalVariables->setInt ("chargenstate", 1);
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mGlobalVariables->setInt ("chargenstate", 1);
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}
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}
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mPhysEngine = physEng;
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mWorldScene = new Scene(environment, this, *mRendering, mPhysics);
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mWorldScene = new Scene(environment, this, mRendering, mPhysics);
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}
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}
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@ -186,7 +185,7 @@ namespace MWWorld
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{
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{
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delete mWorldScene;
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delete mWorldScene;
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delete mGlobalVariables;
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delete mGlobalVariables;
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delete mRendering;
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delete mPhysics;
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delete mPhysics;
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delete mPlayer;
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delete mPlayer;
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@ -368,7 +367,7 @@ namespace MWWorld
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mGlobalVariables->setFloat ("gamehour", hour);
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mGlobalVariables->setFloat ("gamehour", hour);
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mRendering.skySetHour (hour);
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mRendering->skySetHour (hour);
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if (days>0)
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if (days>0)
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setDay (days + mGlobalVariables->getInt ("day"));
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setDay (days + mGlobalVariables->getInt ("day"));
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@ -403,7 +402,7 @@ namespace MWWorld
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mGlobalVariables->setInt ("day", day);
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mGlobalVariables->setInt ("day", day);
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mGlobalVariables->setInt ("month", month);
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mGlobalVariables->setInt ("month", month);
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mRendering.skySetDate (day, month);
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mRendering->skySetDate (day, month);
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}
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}
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void World::setMonth (int month)
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void World::setMonth (int month)
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@ -424,7 +423,7 @@ namespace MWWorld
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if (years>0)
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if (years>0)
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mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
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mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
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mRendering.skySetDate (mGlobalVariables->getInt ("day"), month);
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mRendering->skySetDate (mGlobalVariables->getInt ("day"), month);
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}
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}
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||||||
bool World::toggleSky()
|
bool World::toggleSky()
|
||||||
@ -432,34 +431,34 @@ namespace MWWorld
|
|||||||
if (mSky)
|
if (mSky)
|
||||||
{
|
{
|
||||||
mSky = false;
|
mSky = false;
|
||||||
mRendering.skyDisable();
|
mRendering->skyDisable();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mSky = true;
|
mSky = true;
|
||||||
// TODO check for extorior or interior with sky.
|
// TODO check for extorior or interior with sky.
|
||||||
mRendering.skySetHour (mGlobalVariables->getFloat ("gamehour"));
|
mRendering->skySetHour (mGlobalVariables->getFloat ("gamehour"));
|
||||||
mRendering.skySetDate (mGlobalVariables->getInt ("day"),
|
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
|
||||||
mGlobalVariables->getInt ("month"));
|
mGlobalVariables->getInt ("month"));
|
||||||
mRendering.skyEnable();
|
mRendering->skyEnable();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int World::getMasserPhase() const
|
int World::getMasserPhase() const
|
||||||
{
|
{
|
||||||
return mRendering.skyGetMasserPhase();
|
return mRendering->skyGetMasserPhase();
|
||||||
}
|
}
|
||||||
|
|
||||||
int World::getSecundaPhase() const
|
int World::getSecundaPhase() const
|
||||||
{
|
{
|
||||||
return mRendering.skyGetSecundaPhase();
|
return mRendering->skyGetSecundaPhase();
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::setMoonColour (bool red)
|
void World::setMoonColour (bool red)
|
||||||
{
|
{
|
||||||
mRendering.skySetMoonColour (red);
|
mRendering->skySetMoonColour (red);
|
||||||
}
|
}
|
||||||
|
|
||||||
float World::getTimeScaleFactor() const
|
float World::getTimeScaleFactor() const
|
||||||
@ -505,7 +504,7 @@ namespace MWWorld
|
|||||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||||
|
|
||||||
mPhysics->removeObject (ptr.getRefData().getHandle());
|
mPhysics->removeObject (ptr.getRefData().getHandle());
|
||||||
mRendering.removeObject(ptr);
|
mRendering->removeObject(ptr);
|
||||||
|
|
||||||
mLocalScripts.remove (ptr);
|
mLocalScripts.remove (ptr);
|
||||||
}
|
}
|
||||||
@ -542,7 +541,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
/// \todo cell change for non-player ref
|
/// \todo cell change for non-player ref
|
||||||
|
|
||||||
mRendering.moveObject (ptr, Ogre::Vector3 (x, y, z));
|
mRendering->moveObject (ptr, Ogre::Vector3 (x, y, z));
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::moveObject (Ptr ptr, float x, float y, float z)
|
void World::moveObject (Ptr ptr, float x, float y, float z)
|
||||||
@ -616,7 +615,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
bool World::toggleRenderMode (RenderMode mode)
|
bool World::toggleRenderMode (RenderMode mode)
|
||||||
{
|
{
|
||||||
return mRendering.toggleRenderMode (mode);
|
return mRendering->toggleRenderMode (mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<std::string, const ESM::Potion *> World::createRecord (const ESM::Potion& record)
|
std::pair<std::string, const ESM::Potion *> World::createRecord (const ESM::Potion& record)
|
||||||
@ -677,12 +676,12 @@ namespace MWWorld
|
|||||||
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
||||||
int number)
|
int number)
|
||||||
{
|
{
|
||||||
mRendering.playAnimationGroup (ptr, groupName, mode, number);
|
mRendering->playAnimationGroup (ptr, groupName, mode, number);
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::skipAnimation (const MWWorld::Ptr& ptr)
|
void World::skipAnimation (const MWWorld::Ptr& ptr)
|
||||||
{
|
{
|
||||||
mRendering.skipAnimation (ptr);
|
mRendering->skipAnimation (ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::update (float duration)
|
void World::update (float duration)
|
||||||
|
@ -65,7 +65,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
MWRender::RenderingManager mRendering;
|
MWRender::RenderingManager* mRendering;
|
||||||
|
|
||||||
MWWorld::Scene *mWorldScene;
|
MWWorld::Scene *mWorldScene;
|
||||||
MWWorld::Player *mPlayer;
|
MWWorld::Player *mPlayer;
|
||||||
@ -95,7 +95,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
|
World (OEngine::Render::OgreRenderer& renderer,
|
||||||
const Files::Collections& fileCollections,
|
const Files::Collections& fileCollections,
|
||||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||||
Environment& environment, const std::string& encoding);
|
Environment& environment, const std::string& encoding);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user