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fixed a bug in a cmake script that resulted in some files being compiled twice
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@ -79,7 +79,6 @@ ENDIF(WIN32)
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ENDIF(OGRE_STATIC)
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add_executable(openmw
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${COMPONENT_FILES}
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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