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Only show the "Rest until healed" button when stats are not full
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@ -216,7 +216,13 @@ namespace MWGui
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void WaitDialog::setCanRest (bool canRest)
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{
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mUntilHealedButton->setVisible(canRest);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified())
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&& (stats.getHealth().getCurrent() >= stats.getHealth().getModified())
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&& (stats.getMagicka().getCurrent() >= stats.getMagicka().getModified());
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mUntilHealedButton->setVisible(canRest && !full);
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mWaitButton->setCaptionWithReplacing (canRest ? "#{sRest}" : "#{sWait}");
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mRestText->setCaptionWithReplacing (canRest ? "#{sRestMenu3}" : "#{sRestIllegal}");
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