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Catch exceptions in updateWindowManager (Bug #4269)

This commit is contained in:
scrawl 2018-01-14 00:26:37 +00:00
parent 047c44f265
commit d9d8de3061
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@ -1757,19 +1757,26 @@ namespace MWWorld
void World::updateWindowManager ()
{
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
try
{
osg::Vec4f screenBounds = mRendering->getScreenBounds(object);
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
screenBounds.x(), screenBounds.y(), screenBounds.z(), screenBounds.w());
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
{
osg::Vec4f screenBounds = mRendering->getScreenBounds(object);
MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
screenBounds.x(), screenBounds.y(), screenBounds.z(), screenBounds.w());
}
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
}
catch (std::exception& e)
{
std::cerr << "Error updating window manager: " << e.what() << std::endl;
}
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
}
MWWorld::Ptr World::getFacedObject(float maxDistance, bool ignorePlayer)