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Remove redundant fast forward check
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@ -675,7 +675,7 @@ void WeatherManager::advanceTime(double hours, bool incremental)
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// In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are
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// In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are
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// immediately applied, regardless of whatever transition time might have been remaining.
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// immediately applied, regardless of whatever transition time might have been remaining.
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mTimePassed += hours;
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mTimePassed += hours;
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mFastForward = (!mFastForward && !incremental) ? true : mFastForward;
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mFastForward = !incremental ? true : mFastForward;
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}
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}
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unsigned int WeatherManager::getWeatherID() const
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unsigned int WeatherManager::getWeatherID() const
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