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Remove redundant fast forward check

This commit is contained in:
slothlife 2015-08-28 18:04:22 -05:00
parent 4fd00a75d5
commit d9a7986b3a

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@ -675,7 +675,7 @@ void WeatherManager::advanceTime(double hours, bool incremental)
// In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are // In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are
// immediately applied, regardless of whatever transition time might have been remaining. // immediately applied, regardless of whatever transition time might have been remaining.
mTimePassed += hours; mTimePassed += hours;
mFastForward = (!mFastForward && !incremental) ? true : mFastForward; mFastForward = !incremental ? true : mFastForward;
} }
unsigned int WeatherManager::getWeatherID() const unsigned int WeatherManager::getWeatherID() const