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Merge branch 'fix_init' into 'master'
Fix initialization See merge request OpenMW/openmw!1297
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commit
d8ab73353d
@ -49,8 +49,8 @@ namespace MWPhysics
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btVector3 mScale;
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btVector3 mScale;
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osg::Vec3f mPosition;
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osg::Vec3f mPosition;
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osg::Quat mRotation;
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osg::Quat mRotation;
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bool mScaleUpdatePending;
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bool mScaleUpdatePending = false;
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bool mTransformUpdatePending;
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bool mTransformUpdatePending = false;
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mutable std::mutex mPositionMutex;
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mutable std::mutex mPositionMutex;
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PhysicsTaskScheduler* mTaskScheduler;
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PhysicsTaskScheduler* mTaskScheduler;
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};
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};
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@ -293,8 +293,13 @@ namespace MWRender
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, mNavigator(navigator)
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, mNavigator(navigator)
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, mMinimumAmbientLuminance(0.f)
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, mMinimumAmbientLuminance(0.f)
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, mNightEyeFactor(0.f)
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, mNightEyeFactor(0.f)
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// TODO: Near clip should not need to be bounded like this, but too small values break OSG shadow calculations CPU-side.
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// See issue: #6072
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, mNearClip(std::max(0.005f, Settings::Manager::getFloat("near clip", "Camera")))
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, mViewDistance(Settings::Manager::getFloat("viewing distance", "Camera"))
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, mFieldOfViewOverridden(false)
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, mFieldOfViewOverridden(false)
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, mFieldOfViewOverride(0.f)
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, mFieldOfViewOverride(0.f)
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, mFieldOfView(std::min(std::max(1.f, Settings::Manager::getFloat("field of view", "Camera")), 179.f))
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{
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{
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bool reverseZ = SceneUtil::getReverseZ();
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bool reverseZ = SceneUtil::getReverseZ();
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@ -515,12 +520,6 @@ namespace MWRender
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NifOsg::Loader::setIntersectionDisabledNodeMask(Mask_Effect);
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NifOsg::Loader::setIntersectionDisabledNodeMask(Mask_Effect);
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Nif::NIFFile::setLoadUnsupportedFiles(Settings::Manager::getBool("load unsupported nif files", "Models"));
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Nif::NIFFile::setLoadUnsupportedFiles(Settings::Manager::getBool("load unsupported nif files", "Models"));
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// TODO: Near clip should not need to be bounded like this, but too small values break OSG shadow calculations CPU-side.
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// See issue: #6072
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mNearClip = std::max(0.005f, Settings::Manager::getFloat("near clip", "Camera"));
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mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
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float fov = Settings::Manager::getFloat("field of view", "Camera");
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mFieldOfView = std::min(std::max(1.f, fov), 179.f);
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float firstPersonFov = Settings::Manager::getFloat("first person field of view", "Camera");
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float firstPersonFov = Settings::Manager::getFloat("first person field of view", "Camera");
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mFirstPersonFieldOfView = std::min(std::max(1.f, firstPersonFov), 179.f);
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mFirstPersonFieldOfView = std::min(std::max(1.f, firstPersonFov), 179.f);
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mStateUpdater->setFogEnd(mViewDistance);
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mStateUpdater->setFogEnd(mViewDistance);
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