mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-03 17:37:18 +00:00
Fix a multithreading crash caused by modification of live Geometry
This commit is contained in:
parent
2873c10284
commit
d8505e4f48
@ -318,9 +318,9 @@ namespace Shader
|
||||
const ShaderRequirements& reqs = mRequirements.back();
|
||||
|
||||
bool useShader = reqs.mShaderRequired || mForceShaders;
|
||||
bool generateTangents = reqs.mTexStageRequiringTangents != -1 && mAllowedToModifyStateSets;
|
||||
bool generateTangents = reqs.mTexStageRequiringTangents != -1;
|
||||
|
||||
if (useShader || generateTangents)
|
||||
if (mAllowedToModifyStateSets && (useShader || generateTangents))
|
||||
{
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry = &geometry;
|
||||
SceneUtil::RigGeometry* rig = dynamic_cast<SceneUtil::RigGeometry*>(&geometry);
|
||||
@ -329,16 +329,13 @@ namespace Shader
|
||||
|
||||
bool requiresSetGeometry = false;
|
||||
|
||||
if (mAllowedToModifyStateSets)
|
||||
// make sure that all UV sets are there
|
||||
for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
|
||||
{
|
||||
// make sure that all UV sets are there
|
||||
for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
|
||||
if (sourceGeometry->getTexCoordArray(it->first) == NULL)
|
||||
{
|
||||
if (sourceGeometry->getTexCoordArray(it->first) == NULL)
|
||||
{
|
||||
sourceGeometry->setTexCoordArray(it->first, sourceGeometry->getTexCoordArray(0));
|
||||
requiresSetGeometry = true;
|
||||
}
|
||||
sourceGeometry->setTexCoordArray(it->first, sourceGeometry->getTexCoordArray(0));
|
||||
requiresSetGeometry = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user