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Merge pull request #1063 from Allofich/drain

Drain and Fortify fixes
This commit is contained in:
Bret Curtis 2018-08-13 20:58:46 +02:00 committed by GitHub
commit d7989ac778
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6 changed files with 117 additions and 32 deletions

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@ -14,6 +14,7 @@
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
Bug #3249: Fixed revert function not updating views properly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
@ -33,6 +34,7 @@
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted

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@ -546,7 +546,7 @@ namespace MWMechanics
float diff = (static_cast<int>(magickaFactor*intelligence)) - magicka.getBase();
float currentToBaseRatio = (magicka.getCurrent() / magicka.getBase());
magicka.setModified(magicka.getModified() + diff, 0);
magicka.setCurrent(magicka.getBase() * currentToBaseRatio);
magicka.setCurrent(magicka.getBase() * currentToBaseRatio, false, true);
creatureStats.setMagicka(magicka);
}
@ -577,8 +577,14 @@ namespace MWMechanics
float normalizedEncumbrance = ptr.getClass().getNormalizedEncumbrance(ptr);
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
// Current fatigue can be above base value due to a fortify effect.
// In that case stop here and don't try to restore.
DynamicStat<float> fatigue = stats.getFatigue();
if (fatigue.getCurrent() >= fatigue.getBase())
return;
// restore fatigue
// Restore fatigue
float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
float fEndFatigueMult = settings.find("fEndFatigueMult")->getFloat ();
@ -586,7 +592,6 @@ namespace MWMechanics
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
x *= fEndFatigueMult * endurance;
DynamicStat<float> fatigue = stats.getFatigue();
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
stats.setFatigue (fatigue);
}
@ -598,16 +603,20 @@ namespace MWMechanics
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified ();
// Current fatigue can be above base value due to a fortify effect.
// In that case stop here and don't try to restore.
DynamicStat<float> fatigue = stats.getFatigue();
if (fatigue.getCurrent() >= fatigue.getBase())
return;
// restore fatigue
// Restore fatigue
int endurance = stats.getAttribute(ESM::Attribute::Endurance).getModified();
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
static const float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
static const float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
float x = fFatigueReturnBase + fFatigueReturnMult * endurance;
DynamicStat<float> fatigue = stats.getFatigue();
fatigue.setCurrent (fatigue.getCurrent() + duration * x);
stats.setFatigue (fatigue);
}
@ -688,6 +697,19 @@ namespace MWMechanics
}
}
// dynamic stats
for (int i = 0; i < 3; ++i)
{
DynamicStat<float> stat = creatureStats.getDynamic(i);
stat.setCurrentModifier(effects.get(ESM::MagicEffect::FortifyHealth + i).getMagnitude() -
effects.get(ESM::MagicEffect::DrainHealth + i).getMagnitude(),
// Magicka can be decreased below zero due to a fortify effect wearing off
// Fatigue can be decreased below zero meaning the actor will be knocked out
i == 1 || i == 2);
creatureStats.setDynamic(i, stat);
}
// attributes
for(int i = 0;i < ESM::Attribute::Length;++i)
{
@ -719,19 +741,6 @@ namespace MWMechanics
}
}
// dynamic stats
for(int i = 0;i < 3;++i)
{
DynamicStat<float> stat = creatureStats.getDynamic(i);
stat.setModifier(effects.get(ESM::MagicEffect::FortifyHealth+i).getMagnitude() -
effects.get(ESM::MagicEffect::DrainHealth+i).getMagnitude(),
// Magicka can be decreased below zero due to a fortify effect wearing off
// Fatigue can be decreased below zero meaning the actor will be knocked out
i == 1 || i == 2);
creatureStats.setDynamic(i, stat);
}
// AI setting modifiers
int creature = !ptr.getClass().isNpc();
if (creature && ptr.get<ESM::Creature>()->mBase->mData.mType == ESM::Creature::Humanoid)

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@ -195,6 +195,7 @@ namespace MWMechanics
mDead = true;
mDynamic[index].setModifier(0);
mDynamic[index].setCurrentModifier(0);
mDynamic[index].setCurrent(0);
if (MWBase::Environment::get().getWorld()->getGodModeState())

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@ -5,11 +5,11 @@
namespace MWMechanics
{
template<typename T>
Stat<T>::Stat() : mBase (0), mModified (0) {}
Stat<T>::Stat() : mBase (0), mModified (0), mCurrentModified (0) {}
template<typename T>
Stat<T>::Stat(T base) : mBase (base), mModified (base) {}
Stat<T>::Stat(T base) : mBase (base), mModified (base), mCurrentModified (base) {}
template<typename T>
Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified) {}
Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified), mCurrentModified (modified) {}
template<typename T>
const T& Stat<T>::getBase() const
@ -22,23 +22,42 @@ namespace MWMechanics
{
return std::max(static_cast<T>(0), mModified);
}
template<typename T>
T Stat<T>::getCurrentModified() const
{
return mCurrentModified;
}
template<typename T>
T Stat<T>::getModifier() const
{
return mModified-mBase;
}
template<typename T>
T Stat<T>::getCurrentModifier() const
{
return mCurrentModified - mModified;
}
template<typename T>
void Stat<T>::set (const T& value)
{
T diff = value - mBase;
mBase = mModified = value;
mCurrentModified += diff;
}
template<typename T>
void Stat<T>::setBase (const T& value)
{
T diff = value - mBase;
mBase = value;
mModified += diff;
mCurrentModified += diff;
}
template<typename T>
void Stat<T>::setModified (T value, const T& min, const T& max)
{
@ -57,24 +76,39 @@ namespace MWMechanics
mModified = value;
mBase += diff;
mCurrentModified += diff;
}
template<typename T>
void Stat<T>::setCurrentModified(T value)
{
mCurrentModified = value;
}
template<typename T>
void Stat<T>::setModifier (const T& modifier)
{
mModified = mBase + modifier;
}
template<typename T>
void Stat<T>::setCurrentModifier(const T& modifier)
{
mCurrentModified = mModified + modifier;
}
template<typename T>
void Stat<T>::writeState (ESM::StatState<T>& state) const
{
state.mBase = mBase;
state.mMod = mModified;
state.mMod = mCurrentModified;
}
template<typename T>
void Stat<T>::readState (const ESM::StatState<T>& state)
{
mBase = state.mBase;
mModified = state.mMod;
mModified = state.mBase;
mCurrentModified = state.mMod;
}
@ -98,6 +132,12 @@ namespace MWMechanics
{
return mStatic.getModified();
}
template<typename T>
T DynamicStat<T>::getCurrentModified() const
{
return mStatic.getCurrentModified();
}
template<typename T>
const T& DynamicStat<T>::getCurrent() const
{
@ -127,14 +167,21 @@ namespace MWMechanics
mCurrent = getModified();
}
template<typename T>
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero)
void DynamicStat<T>::setCurrentModified(T value)
{
mStatic.setCurrentModified(value);
}
template<typename T>
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
{
if (value > mCurrent)
{
// increase
mCurrent = value;
if (mCurrent > getModified())
if (value <= getModified() || allowIncreaseAboveModified)
mCurrent = value;
else if (mCurrent > getModified())
return;
else
mCurrent = getModified();
}
else if (value > 0 || allowDecreaseBelowZero)
@ -156,6 +203,16 @@ namespace MWMechanics
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
}
template<typename T>
void DynamicStat<T>::setCurrentModifier(const T& modifier, bool allowCurrentDecreaseBelowZero)
{
T diff = modifier - mStatic.getCurrentModifier();
mStatic.setCurrentModifier(modifier);
// The (modifier > 0) check here allows increase over modified only if the modifier is positive (a fortify effect is active).
setCurrent (getCurrent() + diff, allowCurrentDecreaseBelowZero, (modifier > 0));
}
template<typename T>
void DynamicStat<T>::writeState (ESM::StatState<T>& state) const
{

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@ -17,6 +17,7 @@ namespace MWMechanics
{
T mBase;
T mModified;
T mCurrentModified;
public:
typedef T Type;
@ -28,7 +29,9 @@ namespace MWMechanics
const T& getBase() const;
T getModified() const;
T getCurrentModified() const;
T getModifier() const;
T getCurrentModifier() const;
/// Set base and modified to \a value.
void set (const T& value);
@ -36,9 +39,15 @@ namespace MWMechanics
/// Set base and adjust modified accordingly.
void setBase (const T& value);
/// Set modified value an adjust base accordingly.
/// Set modified value and adjust base accordingly.
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
/// this just adds and subtracts from the current value without changing the maximum.
void setCurrentModified(T value);
void setModifier (const T& modifier);
void setCurrentModifier (const T& modifier);
void writeState (ESM::StatState<T>& state) const;
void readState (const ESM::StatState<T>& state);
@ -73,6 +82,7 @@ namespace MWMechanics
const T& getBase() const;
T getModified() const;
T getCurrentModified() const;
const T& getCurrent() const;
/// Set base, modified and current to \a value.
@ -81,11 +91,16 @@ namespace MWMechanics
/// Set base and adjust modified accordingly.
void setBase (const T& value);
/// Set modified value an adjust base accordingly.
/// Set modified value and adjust base accordingly.
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
void setCurrent (const T& value, bool allowDecreaseBelowZero = false);
void setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero=false);
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
/// this just adds and subtracts from the current value without changing the maximum.
void setCurrentModified(T value);
void setCurrent (const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);
void setModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero=false);
void setCurrentModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero = false);
void writeState (ESM::StatState<T>& state) const;
void readState (const ESM::StatState<T>& state);

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@ -261,6 +261,7 @@ namespace MWScript
.getDynamic (mIndex));
stat.setModified (diff + stat.getModified(), 0);
stat.setCurrentModified (diff + stat.getCurrentModified());
stat.setCurrent (diff + current);