From d6050191110c813481e4005dc8fe391e8850e14b Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Thu, 28 Aug 2014 14:09:12 +0200 Subject: [PATCH] updated changelog --- readme.txt | 145 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 145 insertions(+) diff --git a/readme.txt b/readme.txt index a02cc4ebc5..332bb2db72 100644 --- a/readme.txt +++ b/readme.txt @@ -96,6 +96,151 @@ Allowed options: CHANGELOG +0.32.0 + +Bug #1132: Unable to jump when facing a wall +Bug #1341: Summoned Creatures do not immediately disappear when killed. +Bug #1430: CharGen Revamped script does not compile +Bug #1451: NPCs shouldn't equip weapons prior to fighting +Bug #1461: Stopped start scripts do not restart on load +Bug #1473: Dead NPC standing and in 2 pieces +Bug #1482: Abilities are depleted when interrupted during casting +Bug #1503: Behaviour of NPCs facing the player +Bug #1506: Missing character, French edition: three-points +Bug #1528: Inventory very slow after 2 hours +Bug #1540: Extra arguments should be ignored for script functions +Bug #1541: Helseth's Champion: Tribunal +Bug #1570: Journal cannot be opened while in inventory screen +Bug #1573: PC joins factions at random +Bug #1576: NPCs aren't switching their weapons when out of ammo +Bug #1579: Guards detect creatures in far distance, instead on sight +Bug #1588: The Siege of the Skaal Village: bloodmoon +Bug #1593: The script compiler isn't recognising some names that contain a - +Bug #1606: Books: Question marks instead of quotation marks +Bug #1608: Dead bodies prevent door from opening/closing. +Bug #1609: Imperial guards in Sadrith Mora are not using their spears +Bug #1610: The bounty number is not displayed properly with high numbers +Bug #1620: Implement correct formula for auto-calculated NPC spells +Bug #1630: Boats standing vertically in Vivec +Bug #1635: Arrest dialogue is executed second time after I select "Go to jail" +Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults? +Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash +Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly. +Bug #1646: PC skill stats are not updated immediately when changing equipment +Bug #1652: Non-aggressive creature +Bug #1653: Quickloading while the container window is open crashes the game +Bug #1654: Priority of checks in organic containers +Bug #1656: Inventory items merge issue when repairing +Bug #1657: Attacked state of NPCs is not saved properly +Bug #1660: Rank dialogue condition ignored +Bug #1668: Game starts on day 2 instead of day 1 +Bug #1669: Critical Strikes while fighting a target who is currently fighting me +Bug #1672: OpenCS doesn't save the projects +Bug #1673: Fatigue decreasing by only one point when running +Bug #1675: Minimap and localmap graphic glitches +Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu +Bug #1677: Sleeping in a rented bed is considered a crime +Bug #1685: NPCs turn towards player even if invisible/sneaking +Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed? +Bug #1690: Double clicking on a inventory window header doesn't close it. +Bug #1693: Spell Absorption does not absorb shrine blessings +Bug #1694: journal displays learned topics as quests +Bug #1700: Sideways scroll of text boxes +Bug #1701: Player enchanting requires player hold money, always 100% sucessful. +Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken +Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not. +Bug #1709: Remesa Othril is hostile to Hlaalu members +Bug #1713: Crash on load after death +Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective. +Bug #1722: Crash after creating enchanted item, reloading saved game +Bug #1723: Content refs that are stacked share the same index after unstacking +Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal +Bug #1727: Targets almost always resist soultrap scrolls +Bug #1728: Casting a soultrap spell on invalid target yields no message +Bug #1729: Chop attack doesn't work if walking diagonally +Bug #1732: Error handling for missing script function arguments produces weird message +Bug #1736: Alt-tabbing removes detail from overworld map. +Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds. +Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable +Bug #1741: The wait dialogue doesn't black the screen out properly during waiting. +Bug #1742: ERROR: Object 'sDifficulty' not found (const) +Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly +Bug #1746: Bow/marksman weapon condition does not degrade with use +Bug #1749: Constant Battle Music +Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily +Bug #1753: Cost of training is not added to merchant's inventory +Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training. +Bug #1756: Caught Blight after being cured of Corprus +Bug #1758: Crash Upon Loading New Cell +Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence +Bug #1761: Equiped torches lost on reload +Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano +Bug #1763: Custom Spell Magicka Cost +Bug #1765: Azuras Star breaks on recharging item +Bug #1767: GetPCRank did not handle ignored explicit references +Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon. +Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm +Bug #1776: dagoth uthol runs in slow motion +Bug #1778: Incorrect values in spellmaking window +Bug #1779: Icon of Master Propylon Index is not visible +Bug #1783: Invisible NPC after looting corpse +Bug #1787: Health Calculation +Bug #1788: Skeletons, ghosts etc block doors when we try to open +Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place. +Bug #1792: Potions should show more effects +Bug #1793: Encumbrance while bartering +Bug #1794: Fortify attribute not affecting fatigue +Bug #1795: Too much magicka +Bug #1796: "Off by default" torch burning +Bug #1797: Fish too slow +Bug #1798: Rest until healed shouldn't show with full health and magicka +Bug #1802: Mark location moved +Bug #1804: stutter with recent builds +Bug #1810: attack gothens dremora doesnt agro the others. +Bug #1811: Regression: Crash Upon Loading New Cell +Bug #1812: Mod: "QuickChar" weird button placement +Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont. +Bug #1817: Persuasion results do not show using unpatched MW ESM +Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following +Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does. +Bug #1829: On-Target Spells Rendered Behind Water Surface Effects +Bug #1830: Galsa Gindu's house is on fire +Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException) +Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you +Bug #1840: Infinite recursion in ActionTeleport +Bug #1843: Escorted people change into player's cell after completion of escort stage +Bug #1845: Typing 'j' into 'Name' fields opens the journal +Bug #1846: Text pasted into the console still appears twice (Windows) +Bug #1847: "setfatigue 0" doesn't render NPC unconscious +Bug #1848: I can talk to unconscious actors +Feature #47: Magic Effects +Feature #642: Control NPC mouth movement using current Say sound +Feature #939: Editor: Resources tables +Feature #961: AI Combat for magic (spells, potions and enchanted items) +Feature #1111: Collision script instructions (used e.g. by Lava) +Feature #1120: Command creature/humanoid magic effects +Feature #1121: Elemental shield magic effects +Feature #1122: Light magic effect +Feature #1139: AI: Friendly hits +Feature #1141: AI: combat party +Feature #1326: Editor: Add tooltips to all graphical buttons +Feature #1489: Magic effect Get/Mod/Set functions +Feature #1505: Difficulty slider +Feature #1538: Targeted scripts +Feature #1571: Allow creating custom markers on the local map +Feature #1615: Determine local variables from compiled scripts instead of the values in the script record +Feature #1616: Editor: Body part record verifier +Feature #1651: Editor: Improved keyboard navigation for scene toolbar +Feature #1666: Script blacklisting +Feature #1711: Including the Git revision number from the command line "--version" switch. +Feature #1721: NPC eye blinking +Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered +Feature #1790: Mouse wheel scrolling for the journal +Feature #1850: NiBSPArrayController +Task #768: On windows, settings folder should be "OpenMW", not "openmw" +Task #908: Share keyframe data +Task #1716: Remove defunct option for building without FFmpeg + 0.31.0 Bug #245: Cloud direction and weather systems differ from Morrowind