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Another fix
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81338d3b23
commit
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@ -19,7 +19,7 @@ using namespace MWWorld;
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using namespace MWSound;
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#define lerp(x, y) (x * (1-factor) + y * factor)
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const std::string WeatherManager::getFallback (const std::string& key)
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std::string WeatherManager::getFallback (const std::string& key)
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{
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std::map<std::string,std::string>::const_iterator it;
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if((it = mFallback.find(key)) == mFallback.end())
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@ -28,18 +28,18 @@ const std::string WeatherManager::getFallback (const std::string& key)
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}
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return it->second;
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}
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const std::string WeatherManager::getFallbackString(const std::string fall)
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std::string WeatherManager::getFallbackString(const std::string& fall)
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{
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return WeatherManager::getFallback(fall);
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}
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const float WeatherManager::getFallbackFloat(const std::string fall)
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float WeatherManager::getFallbackFloat(const std::string& fall)
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{
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std::string fallback=getFallbackString(fall);
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return boost::lexical_cast<float>(fallback);
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}
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const ColourValue WeatherManager::getFallbackColour(const std::string fall)
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ColourValue WeatherManager::getFallbackColour(const std::string& fall)
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{
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std::string sum;
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std::string ret[3];
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@ -51,7 +51,7 @@ const ColourValue WeatherManager::getFallbackColour(const std::string fall)
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}
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return ColourValue(boost::lexical_cast<int>(ret[0])/255.f,boost::lexical_cast<int>(ret[1])/255.f,boost::lexical_cast<int>(ret[2])/255.f);
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}
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const void WeatherManager::setFallbackWeather(Weather weather,const std::string name)
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void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name)
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{
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std::string upper=name;
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upper[0]=toupper(name[0]);
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@ -142,11 +142,11 @@ namespace MWWorld
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float mHour;
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int mDay, mMonth;
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std::map<std::string,std::string> mFallback;
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const std::string getFallback (const std::string& key);
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const std::string getFallbackString(const std::string fall);
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const float getFallbackFloat(const std::string fall);
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const Ogre::ColourValue getFallbackColour(const std::string fall);
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const void setFallbackWeather(Weather weather,const std::string name);
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std::string getFallback (const std::string& key);
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std::string getFallbackString(const std::string& fall);
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float getFallbackFloat(const std::string& fall);
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Ogre::ColourValue getFallbackColour(const std::string& fall);
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void setFallbackWeather(Weather& weather,const std::string& name);
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MWRender::RenderingManager* mRendering;
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std::map<Ogre::String, Weather> mWeatherSettings;
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