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MWScript: updated vmformat.txt, changed opcodes to fix sequence.
Opcodes for StartCombat, StopCombat, GetTarget now follow the last previous opcode.
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@ -371,4 +371,10 @@ op 0x2000230: Resurrect, explicit
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op 0x2000231: GetSpellReadied
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op 0x2000232: GetSpellReadied, explicit
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op 0x2000233: GetPcJumping
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opcodes 0x2000234-0x3ffffff unused
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op 0x2000234: GetTarget
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op 0x2000235: GetTargetExplicit
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op 0x2000236: StartCombat
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op 0x2000237: StartCombatExplicit
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op 0x2000238: StopCombat
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op 0x2000239: StopCombatExplicit
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opcodes 0x2000239-0x3ffffff unused
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@ -53,12 +53,12 @@ namespace Compiler
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const int opcodeGetLineOfSightExplicit = 0x2000223;
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const int opcodeToggleAI = 0x2000224;
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const int opcodeToggleAIExplicit = 0x2000225;
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const int opcodeGetTarget = 0x2000b23;
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const int opcodeGetTargetExplicit = 0x2000b24;
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const int opcodeStartCombat = 0x2000b25;
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const int opcodeStartCombatExplicit = 0x2000b26;
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const int opcodeStopCombat = 0x2000b27;
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const int opcodeStopCombatExplicit = 0x2000b28;
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const int opcodeGetTarget = 0x2000234;
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const int opcodeGetTargetExplicit = 0x2000235;
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const int opcodeStartCombat = 0x2000236;
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const int opcodeStartCombatExplicit = 0x2000237;
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const int opcodeStopCombat = 0x2000238;
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const int opcodeStopCombatExplicit = 0x2000239;
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}
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namespace Animation
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