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Correctly resetting line numbering during shader processing.
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@ -92,7 +92,7 @@ namespace
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"\n"
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"\n"
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"void bar() { foo() }\n"
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"void bar() { foo() }\n"
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"\n"
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"\n"
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"#line 2 0\n"
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"#line 1 0\n"
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"\n"
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"\n"
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"void main() { bar() }\n";
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"void main() { bar() }\n";
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EXPECT_EQ(shader->getShaderSource(), expected);
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EXPECT_EQ(shader->getShaderSource(), expected);
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@ -106,7 +106,7 @@ namespace Shader
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else
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else
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{
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{
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lineDirectivePosition = 0;
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lineDirectivePosition = 0;
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lineNumber = 1;
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lineNumber = 0;
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}
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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