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Apply Scrawl's fix for the local map
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@ -171,7 +171,7 @@ osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, f
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camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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camera->setRenderOrder(osg::Camera::PRE_RENDER);
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camera->setCullMask(Mask_Scene|Mask_SimpleWater|Mask_Terrain);
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camera->setCullMask(Mask_Scene | Mask_SimpleWater | Mask_Terrain | Mask_Object);
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camera->setNodeMask(Mask_RenderToTexture);
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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@ -372,7 +372,7 @@ void LocalMap::requestExteriorMap(const MWWorld::CellStore* cell)
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void LocalMap::requestInteriorMap(const MWWorld::CellStore* cell)
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{
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osg::ComputeBoundsVisitor computeBoundsVisitor;
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computeBoundsVisitor.setTraversalMask(Mask_Scene|Mask_Terrain);
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computeBoundsVisitor.setTraversalMask(Mask_Scene | Mask_Terrain | Mask_Object);
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mSceneRoot->accept(computeBoundsVisitor);
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osg::BoundingBox bounds = computeBoundsVisitor.getBoundingBox();
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