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read info records
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@ -14,13 +14,13 @@
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#include "loadcont.hpp"
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#include "loadcrea.hpp"
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#include "loadcrec.hpp"
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#include "loadinfo.hpp"
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#include "loaddial.hpp"
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#include "loaddoor.hpp"
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#include "loadench.hpp"
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#include "loadfact.hpp"
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#include "loadglob.hpp"
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#include "loadgmst.hpp"
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#include "loadinfo.hpp"
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#include "loadingr.hpp"
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#include "loadland.hpp"
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#include "loadlevlist.hpp"
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@ -18,32 +18,68 @@ static string toStr(int i)
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void ESMStore::load(ESMReader &esm)
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{
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set<string> missing;
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set<string> missing;
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// Loop through all records
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while(esm.hasMoreRecs())
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ESM::Dialogue *dialogue = 0;
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// Loop through all records
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while(esm.hasMoreRecs())
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{
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NAME n = esm.getRecName();
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esm.getRecHeader();
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NAME n = esm.getRecName();
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esm.getRecHeader();
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// Look up the record type.
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RecListList::iterator it = recLists.find(n.val);
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// Look up the record type.
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RecListList::iterator it = recLists.find(n.val);
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if(it == recLists.end())
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if(it == recLists.end())
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{
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// Not found (this would be an error later)
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esm.skipRecord();
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missing.insert(n.toString());
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continue;
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if (n.val==ESM::REC_INFO)
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{
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if (dialogue)
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{
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ESM::DialInfo info;
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info.load (esm);
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}
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else
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{
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std::cerr << "error: info record without dialog" << std::endl;
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esm.skipRecord();
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continue;
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}
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}
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else
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{
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// Not found (this would be an error later)
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esm.skipRecord();
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missing.insert(n.toString());
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continue;
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}
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}
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else
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{
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// Load it
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std::string id = esm.getHNOString("NAME");
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it->second->load(esm, id);
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// Load it
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std::string id = esm.getHNOString("NAME");
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it->second->load(esm, id);
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if (n.val==ESM::REC_DIAL)
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{
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RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);
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// Insert the reference into the global lookup
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if(!id.empty())
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all[id] = n.val;
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id = recList.toLower (id);
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RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);
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assert (iter!=recList.list.end());
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dialogue = &iter->second;
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}
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else
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dialogue = 0;
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// Insert the reference into the global lookup
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if(!id.empty())
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all[id] = n.val;
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}
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}
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/* This information isn't needed on screen. But keep the code around
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